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  1. Altering days and nights would be cool, especially if you set zombies to only spawn during certain times.
  2. This makes sense, and it would make for yet another variable for a sandbox experience.
  3. Hmm, that would be a nice idea... Slowly building up your base and slowly getting the zombies to notice your base. Speaking of "tower defense," It would be nice to be able to set up static defenses that could kill zombies. Like nailing stakes into walls.
  4. That would be cool to see. But in a more broad sense, considering the game is an endless game. Like the game keeps track of your kills and survival time if you have a watch. I'd like to see a leaderboard of some kind, yeah?
  5. Metal armor would be cool to see, like taking lead pipes and a saw to make leg/arm coverings to protect you from bites and scratches.
  6. I for one want deathblows with long blade or axe weapons to have a chance to decapitate zombies. Who's with me?
  7. Imagine the opposite of a panic moodle, which is when your character drops a couple of zombies who have caused them panic in the first place.
  8. Lucky! I'm lucky to find 1 machete in a survivor house, and you're just getting 2 katanas? XD
  9. I mean, there are only two long blade weapons I know of, Machete and the even less common Katana. I mean, The Machete tends to be my mvp as far as weapons go if I can ever get my hands on one, and I would imagine The Katana is just as good if not better. I guess the problem there is that Long Blades need more chances to spawn, I mean, with abundant everything, it's not uncommon for me to be able to be drowning in Fire Axes and Wood Axes, but only be able to get 1 or 2 Machetes.
  10. I dunno, I feel like traits could compensate for the lack of skill bonuses for Long Blades and Long Blunts.
  11. Considering walling off the opening to a fenced-in structure can be an easy way to ensure a zombie-proof hideout, I think that that needs to be a thing.
  12. I mean, I've intstances where I've been stuck on "slight damage" due to have multiple scratches but they were all bandaged up. So the health bar is limited imo. I guess it's better than having no idea whatsoever how close your character is to dying.
  13. I mean, you will have to wear a bandage for a fairly long time and change it out every so often so as not to get infected. (Because we all know how much it'd suck to not get zombified but still go down to a common infection, but I digress.) But I feel like the health bar is more of a mental thing, because getting food makes it go up pretty quick.
  14. Okay, now being able to build zombie cages in order to counter or distract hostile npcs or players would be pretty sweet ngl. Though this does bring back old memories of Pre Build 41 days where survivor homes (the ones that are boarded up) inexplicably have about 20-30 zombies locked in them.
  15. I'd like to be able to hammer stakes into my walls to create spiked walls that can damage zed. Imagine being able to create anti-zombie walls to help keep you safe in the endgame.
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