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ulix

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  1. Like
    ulix got a reaction from Mtgiri in Modding the "day length" possible?   
    I can't tell you if it is possible, but I would guess no. I've asked for a 90 minute option on several forums several times, but there were no satisfactory answers. Indie Stone, pretty please
  2. Like
    ulix reacted to Sedgwick in Add the (stale) condition to food, similar to (fresh) and (rotten)   
    I see a lot of newer players especially getting confused about food that has boredom/unhappiness and they aren't sure why, as it's safe to eat.
     
    Pizza (Fresh) is pretty clear, Pizza (rotten) is too, but then you just have Pizza. If you happen upon the food after it goes from fresh to stale, you may not realize it was previously (fresh) as not all food has its current condition listed, like Chips.
     
    I think adding in the text for food that was fresh but has gone stale would make this a lot easier to understand at a glance. Oh, this pizza makes me unhappy because it's stale, and not just because maybe my character hates pizza?
     
    So FoodName (Fresh), FoodName (Stale), and FoodName (Rotten) would help describe what's going on here. Thanks for your time!
  3. Like
    ulix reacted to Shinyshark in Sandwich values are bugged   
    I went into the IWBUMS build of the game with -debug mode enabled via the steam start up. I also used the eris_food_expiry workshop steam mod to track the stale timer of food articles in game. I was able to recreate the issue of fresh sandwiches giving you a boredom and unhappiness rating.

    Bread has a stale timer of 3 days (As seen on 001). If you cut this bread, you will get fresh sliced bread (As seen on 002). However, the issue lies in the time left before a bread goes stale. If a bread has a stale timer of more than or equal to 1d 12h and you cut it, it will result in fresh sliced bread with 24h left until those turn stale. No matter what time between 3d and 1d&12h you cut that bread, the stale timer on the sliced bread will be 24h. 

    If you cut a bread when the stale timer is less than 1d 12h, the resulting sliced bread will be stale; giving you unhappiness and boredom (As seen in 003 and 004). Any ingredient you add onto this stale sliced bread will reduce those effects a little bit, but never enough to negate them fully.

    I imagine this is the result of a piece of code determining that slicing a bread will result in stale slices if the remaining stale timer is 50% of what it originally was. I did not check how this works on refrigerated loaves of bread, but I imagine it would either result in stale slices if the refrigerated bread reaches less than 1d 12h OR if the refrigerated bread reaches 50% of its refrigerated time.

    001


    002


    003


    004

  4. Like
    ulix reacted to Okamikurainya in Occupational Items on Spawn   
    It does what it says on the box, gives you a starting set of items based on what your profession is, as well as a few determined by your traits.
    Based on the now unavailable mod called "The Professionals" by @Vinyl.
    I was surprised that there wasn't a modern incarnation of the mod, so I made one. Was good practice for learning to walk through the LUA environment.

    Profession Items:
     
    Trait Items:
     
    Let me know what y'all think, if you have any suggestions and what not.
     
    Direct Download:
    OccupationalItemsOnSpawn.rar
     
    B40 Workshop Download:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1861868892
     
    B41 Workshop Download:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1908499360
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