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SabitaUsagi

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Posts posted by SabitaUsagi

  1. On 12/5/2020 at 5:43 AM, Faalagorn said:

    Judging from the previous thread it seems to be an issue with Mac not updating OpenGL – for your case, using zink (OpenGL to Vulkan) and thenMoltenVK (Vulkan to Metal) could be an answer :)

    It is the case that apple has not updated said drivers, in an effort to push their own API Metal. But that shouldn't really even matter in the case of my suggestion. As i believe the Build 41 update for PZ only went up to OpenGL 3.1 and i technically have working drivers up to 3.3 just that they are within the "CORE" profile where as PZ uses "Compatibility".

    As far as using ZINK/Vulkan/etc.. I just spent an hour trying to figure out what to/how or if i even can install them. And to me it's all coding language that doesn't make any sense to me.
    If you have info/advice on attempting to set up those things, please DM me here or on discord. As i would rather not have this thread derail in a separate direction.

  2. Starting A new topic in hopes of getting some attention, as the old thread has had no replies from the Dev team for nearly a year. 
    https://theindiestone.com/forums/index.php?/topic/26192-no-textures-on-player-or-zombie-models-osx-versionbuild-41/page/2/&tab=comments#comment-290466

    While i understand that it is likely less than 1% over PZ players that are simply too poor to afford new machines and will be left behind once build 41 becomes the next stable build. It's still disheartening to see that the team has seemingly shelved the issue. 
    I come with a suggestion that may or may not be worth trying, only because it's something another indie game dev did to deal with what i suspect were similar problems.
    And that is to switch/update pulling from "Compatibility"  profile in OpenGL to the "CORE" profile. From what i gather this requires updating much within the game itself. The process of which i really have no idea on. 
    Maybe that solo dev might be open to talking with the team as to what there issues were and the process they went through. 
    Really i'm just hoping that it might at least be considered. As i'd really love to be able to continue to play PZ and actually experience all the new awesome features.

  3. I really think the Mod menu could use some updates.

    1 A 'disable all mods' button....

    2. The ability to save your active mods as a list, and load said list. This can be utilized for testing what mods work with what, along with server mod lists.

    3. Both within the Mod menu and on the Steam Workshop a build version separation for mods. Or maybe for within the Mod menu. even if you have a Mod installed/subscribed for a newer or older build it won't show up if you are not running the build version it is for.

  4. Same issue. Has to do with Nvidia GPU's and the lack of Open GL drivers/support with Apple. 
    the build 41 update has higher openGL compatibility Reqs. 
    Unless the Dev's can figure out how to change what the texture's rely on basically back to what build 40s requirements are we are shit out of luck.
    Personally i think they've given up on this issue and that we will be stuck on build 40 unless we buy/build newcomputers.

  5. 8 hours ago, ohgodspidersno said:

    You never saw that Seinfeld episode where Kramer started cooking his clothes?

     

    I think it should work with the caveat that leaving them in too long degrades the condition of the clothing and will quickly start a fire.

     

    Really I just think that wet towels and wet clothes should be dryable in the same ways and right now you can oven dry clothes.

    Oh no the oven part yeah thats a cool Idea, but i don't think you could dry wet clothes in the oven in build 40. So I don't think this is a "bug"

    what i hope is a joke is the blue bucket thing, though i guess it should heat up, and then melt...

  6. On 11/11/2019 at 8:51 AM, EnigmaGrey said:

    Got the rather battle-worn and scared iMac with the NVidia 650M on Friday.

     

    tl;dr: I was wrong about the VRAM requirement, as at least for the 330M-750M, all these nVidias are mobile chipsets. They use memory sharing to get around the 256-512MB of RAM they have available. So that shouldn't matter so long as the system has enough RAM otherwise to run the game and the OS.

     

    Still not sure what the problem is, but it looks like the base color of either the shirt or character's skin (if nude) is applied to the entire character model. There's also some flickering on the model when certain shaders are enabled.  Don't necessarily think it's a compression issue, as it seemed to work correctly for floor tiles, when enabled. 

     

    So we'll have a good play with the thing over the next week or so, and see where we get. :)


    Yep, skin color if nude, t-shirt color if a t-shirt is on.
    Hat's show up fine, weapon models show up fine, backpacks show up, but may also be single color. 
    when you wear a jacket the jacket shows up but then the player model becomes invisible except for weapon/ backpack / hat /hair. This is the same for zeds and can be a bit unnerving. Jacket seems to have texture in that it is more than one color, but honestly i'm not sure.
    I wonder if it's the shader language version? Compatibility for me on that is 1.20
    Might be texture buffer or texture multisample also?

  7. On 11/4/2019 at 2:14 PM, bob123456 said:

    Also, I'm running the game from the java executable in the game files. This is because when I use steam, When the game fully loads the screen is completely black, but the title music is still playing

     

    Turn off Steam overlay for Zomboid.

  8. On 11/7/2019 at 3:17 PM, Thelonestander said:

    Also, using a boot camp partition does not delete all your stuff it just takes part of your unused space on your hard drive to install it. Even building your own computer may or may not fix all the issues. Some issues are within the game itself which they are working on to fix. Even the best computer in the world would still probably lag. The games a work in progress. And like @EnigmaGreysaid the iso games do take a lot more to load because of the overlapping of building tiles floor tiles and everything it loads. Think of a first person shooter for a sec. you only see what’s in front of you while what is to your side and behind you doesn’t load ie saving vram. And zomboid load the whole map in your cell you see what I’m saying? Driving fast and passing through cell after cell WILL lag due to the loading it has to do. Hell I’ve ran into a problem I start going to fast on roads and I’m met by the black screen till it loads. Just to clarify I’m not mad or attacking you just trying to help explain a bit. 

    Yeah I don't exactly have a ton of unused HD space at the moment. I've got a lot of media sorting i've been slacking on.
    The thing is a really need a new computer soon anyhow. And still a boot, or VM set-up or wine is still gonna rely on the actual hardware. I figure by the time i get a new system set up and built many of the bugs for build 41 will have been worked out a little more.

     

  9. On 11/7/2019 at 2:43 PM, EnigmaGrey said:

    @SabitaUsagi, realistically there has to be a limit. I'm really not confident we could fit the game's textures into a 330M unless it's one of the 1 GB models (specs for both the 320M and 330M Mac Minis seem to indicate its only 256 MB). Even a GTX 9400 is really going to be pushing things (the ones that are around ~800 MB, at least assuming they work at all).  I just don't know how it's even able to run on that, in retrospect to our conversation on Discord yesterday. 

     

    Does the non-animations build of the game work at all?

     

    Really, this is just one of the reasons 2D-isometric games largely died off. Their tiles take up a massive amount of  VRAM, even before we get into having to do tilesorting on the CPU instead of the GPU. Not really problems that Skyrim has to deal with, even ignoring that we're basically a rounding error in terms of size compared to Bethesda.

    Guess I'm just gonna have to wait till i can get a new system.
    And yeah build 40 runs just fine, it's a touch laggy at times but nothing extreme. Mostly the UI windows honestly. I've tested the backround fps a bit here and there and i think found a balance.
    The thing is with the issue in this build it's not as if i have no textures. And the game itself runs much smoother. Everything else texture wise and items seems to be just fine.
    It's only the Player model and Zed's models, Also clothing for the most part. I think that's part of it.
    And while I acknowledge that my GPU is shit old and has almost no VRAM(yes the 256). There are at least two other people with the same issue who have 1.5GB & 2GB VRAM GPU's. So i'm not really sure if that's a valid argument of whatever is causing this.
    I'll play test a little more to see if i notice anything other than this one issue.

    Hoping that didn't all come of rude or anything.
    i'm just betting that whatever fixes the issue on these other Mac's is probably gonna deal with mine also.

  10. On 11/6/2019 at 1:03 PM, Thelonestander said:

    Honestly I’m not sure. The only thing I can possibly offer you guys as a fix, is to use a boot camp partition of windows. Though you’d have to buy a windows OS. The problem with trying to install drivers is that your Mac still is going to use the nvidia card regardless. One of the devs told me they bought a Mac to do this type of testing for us. Which is great but it should be another week before they get it. 

    Honestly If running the game through Virtual box, or  a attempting bootcamp partition end's up being my only option i'm just gonna have to wait until I can build a new computer.
    Cuz I can't partition my internal without well wiping the drive and erasing everything. And I don't have the extra USB ports to run one off that. Plus like you said it's still gonna rely on the card I actually have.
    With any luck the dev's will be able to figure out which extension or core portion of openGL the texture processing on the models is relying on. And then if Possible they can adjust it to rely on less. Which given the graphics quality, It should be able to require less. Not to say it's bad, but it's that low-poly sorta pixel texture style which I love... but realistically PS1-PS2 era level graphics shouldn't require PS3-PS4 level drivers & GPU's.
    Like I can run Skyrim on this 2010 MacMini, soooo i feel like anything less than that graphically should not need something high than it's requirements.

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