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  1. Hmm. Can't say I have the same negative experience regarding the random knick-knacks inside kitchen counters. I mean, I get them too, I just got a house where all 3 counters had a pen/pencil, but I feel like those were the counters that would've been totally empty in the previous build anyway. I'm on rare everything, and my canned food haul doesn't feel any different. Nothing weird with clothes inside drawers as well. Maybe just bad luck?
  2. Sweet. Looks like this is one of the fixes mentioned on 41.18. Guess I can mark this resolved now.
  3. So, putting weapons on your hotbar (belt/back/holster) reduces their weight by 30%, that's well and good. But when you equip said weapon, they don't take on the better 70% weight reduction brought about by equipping them. Easy enough to check: Get a weapon -> equip (note your current weight) -> add to back/belt -> equip weapon again (note your now higher current weight)
  4. Playing at the lowest lighting setting gets rid of the fps drop and freezing for me. But.. i dunno if it's just my gpu or if iwbums isn't optimized for this setting, but it looks.. horrible: Does the lowest light setting really look like this for everyone? It's pretty much giving me x-ray vision for everything minus zombies, which is really off-putting. Here's the setting on medium for comparison:
  5. Can also confirm the freeze when climbing over a fence. Though.. the heavy fps drop in my save doesn't seem to be fence related, as there's a fence directly to my west, and going near it doesn't cause the fps drop. The reproducible fps drop only happens strictly when moving slightly north (top right). EDIT: Nevermind, it IS from the fence. Moving north put's me on the other side of the fence to my west, which turns on the see-through thing, and causes the insane fps drop.
  6. Can (sort of) confirm on Windows 10. Though, in my case, it's an insane fps drop instead of a freeze. Like 1 frame every 2 seconds. I even have a save right here where moving slightly north will immediately trigger the issue. In my case, since i can still move very slowly, moving south again gets rid of the fps drop. Probably trying to load something weird over there. minmaxman.zip
  7. I just had a case of surprise zombie infection recently. Just a queasy moodlet as i was taking consistent health damage until dead in 2-3 hours.. didn't even have enough time to get home and drink some nice cool bleach. This was on the default infection setting btw.
  8. pretty sure it's exactly the same as this: Do check out if my explanation there works out for you as well. Just get a stabbing weapon and do the instakill move that sometimes happens when you're really close to a standing enemy. If your weapon gets stuck, then you should get 0 weight until you reload. I usually reproduce this by using the handfork (digging tool, not the fork) which seems to get stuck 100% of the time when doing the kill move.
  9. Gotta agree on this one. Either root the stunned zombie in place and remove its collision so that the other zombies can pass at reduced speed, or just make it fall down on the spot as if it's getting trampled down by its buddies at the back trying to get to you. As long as it isn't straight up sliding into my face while stunned, or acting like an impassable wall for his buddies, then we good.
  10. Whenever zeds shamble over a fence, any attacks made against them will be standing attacks instead of the ground attacks despite the zed models clearly being on the ground for a while. This attack then immediately snaps the zed back into a standing position, adding to the jank factor. This is as opposed to zeds shambling over a window where you'll do the expected ground stomp/downward weapon attack once they get through. Unfortunately, this behavior also isn't perfect for windows. If there's furniture on one side of the window (counter/bed/etc.), any zeds climbing over
  11. Happens when using stabbing weapons that can get stuck on zeds. When you do an instakill animation with a blade, and that blade gets stuck on the zed, your carry weight will immediately drop down to zero until you reload the save.
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