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hyansith

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Everything posted by hyansith

  1. This thread got featured in the Mondoid..... my mother will be so proud of me......
  2. lol - is there an option to bandage the crotchal region? Or would one be required to kill one's self after such a horror?
  3. Have a few i like. Cortman is one. I also always end up at this house in Muldraugh. http://pzmap.crash-override.net/#0.5595482125875768,0.2008059911522263,123.63349677071339 And the Tavern and restaurant far to the south for looting approaches to the police station, mall and warehouses. Still working out West Point so don't have any favourites for there yet. Just enjoying maintaining my less than ideal location.
  4. Surely there are new sandwich combo's..... anyone tried Tuna Mayo Sandwich? I tried ham sandwich but couldn't get that to work and now the only fresh food i can get is what i can grow myself.
  5. I cannot choose.... the two balance each other quite well in terms of size/resources/supplies.
  6. never died from fire..... in fact i've never died from anything but infection after some ill advised ventures from safety...
  7. "1) No actually documentation, but ive heard people living up to 3-4 years" WTF!!!! Demi-Gods!! Sorcerers!!! Witches and Demons!!
  8. I've had same glitch in previous build. I went on a little shotgun spree and afterwards it said i had killed over 200k zombiods.... shame really, because it's cool to know how many you actually killed. Phesired's estimate is probably more accurate given that he's been more or less fighting he way around the map for 6 days.
  9. 1 - have only documented my own successes, but i have heard stories about other how have lasted a hell of a lot longer than me. I'm currently just past 3 months. 2 - The Zombies. Other stuff you can survive ok usually so long as you have the right supplies. 3 - My preference is to be as silent as possible. Always use melee weapons, try not to engage in combat if i can help it. Consistent use of guns will bring in more zombies eventually. 4 - Frequency of alarms seems to have gone up the current the build. But the game is as it is for now, if i get a house with an alarm i usually try to get out of the area as quickly as i can. In the event that the area isn't very populated, i simply leave the house and observe is for a while after the alarm has finished, do a quick patrol of the area and then decide if it's safe to continue. Hope that helps a little.
  10. Some pretty good stories there guys. Funny shit. I'm sure as i survive longer (hopefully) the loss of dignity will become increased. Hopefully at that point, i will have found some trousers.
  11. So... i started a new game in sandbox so i could maybe see if there was any major difference in weather etc. depending on the time of year. Right off the bat i suffered a complete loss of dignity.... i was struggling to escape a small cluster of the beasts and i find myself bitten and bleeding. I checked my inventory and there were no bandages (fail). As the cluster grew in size at the scent of their prey, and as i slowly tried to make my way safely away from them and also stem the flow of blood, i realised there was only one option.... i was going to have to rip up my pants. I am now several days in heading north via the farmhouse and Dixie Trailer Park.... still haven't found and trousers. What were your lowest moments in game? Has anyone tried Rat soup yet?
  12. "seed bearing" - i just noticed this with some cabbage that i didn't immediately harvest. Seems to need to let the plant mature a little after harvest for it to produce seeds.
  13. verdant |ˈvərdnt|adjective(of countryside) green with grass or other rich vegetation.• of the bright green color of lush grass: a deep, verdant green. So i'm guessing Verdant is a pretty good thing for your plants.
  14. could make it so players can actually kill each other. I do love putting down a troll....
  15. i have grown a lot of plants... 3 months in (been a long weekend, thanks devs for stealing my life) i'm farming level 2. I don't really get how the skills work tbh. sometimes it shows a skill is completed but you don't have a XP point to spend to finish it. i had assumed you got xp for planting and harvest.... i've definately had a skill up occur upon harvesting.
  16. nice advice. Thanks. Still working on my efficiency in this area. Started a new veg plot to try to work on staggering the crop yield. Now working on 6 plots of four. Farming skill a little higher. Will let you know how it goes. I think it's time to plant second stage of veg soon.
  17. Hmmm.... the loot in West Point is a bit... screwy at the moment. Same thing happened to me in the police station - all there was were items of clothing and not one single gun or bullet. There seems to be hammers, saw's and nails in that area though. I've been taking the trip back to Muldraugh when i can't find something i need. The journey really isn't that far if you set out early in the morning and plan it well - takes 2 - 3 days with stopovers in dixie and the warehouse. What i did was wait until there were numerous items i needed - for example, i'm just on a return trip because i couldn't find a shovel, sledge, axe and the nail supply in WP is dwindling. Needless to say i found everything i needed at the warehouse and hope soon to be able to remove some dead plants and break in to that damned gun shop!!
  18. Actually they last shorter when made into soups/salds than they do without cooking. Cook just before you'll eat from what I've seen for optimal duration. Soup/salad goes rotten in a day, 2 days max depending on which it is. Thanks for post.... i have since discovered this myself. The unprepared Veg last much longer than the prepared soup or salad which makes perfect sense - did not prevent me losing 2 game days in a fierce battle with food poisoning though. In fact despite having my longest survival, this playthrough has been riddled with misfortune. Had food poisoning multiple times and i don't think my character has a head for heights - completion of the second floor of my safe house has seen me falling and breaking my ankles on at least 5 occasions. I'm going to need to craft some crutches and splints for my legs if it happens again. hehe
  19. can't say i've ever used berry bushes..... or indeed seen one. Would go looking for some but i'm also in West Point and don't fancy the journey back just yet. Maybe when i've exhausted my supply of nails and i need to head back to the Warehouses
  20. At the moment i have 4 plots per plant variety - my intention also is to stagger their growth so they don't all finish at the same time. But with the different growing times on each plant it's tricky to gauge at what intervals they must be planted. For example Cabbage doesn't seem to take long at all, so i currently have lots of cabbage but still looks like i have a long time to wait for my Toms, Broccoli and Potato. Will get there in the end though... unless of course a hoard comes knocking and i have to abandon my primary safe house. I've just expanded into the garden of the house next door though so lots more room for planting. Do Veg last longer when made into soups and salads? Could be one way of limited the decay of our harvests.... Would be great if they implemented more seed for some of the other veg items in game too. Onions, Eggplants etc. But i guess that'll be further down the line. Shovel makes sense for removing plants tbh, or a Fork of some kind, since you actually have to remove the roots system of the plant and not just the visible part. It could be done with a trowel i suppose, but in real life thats not something i would fancy doing even in a relatively small vegetable patch.
  21. I've read the farming guide many times, but thanks for posting. Like you say i'm also having mixed results. Carrots and Radishes seem to die pretty quickly and my first attempt at Cabbage didn't end well. Second time around though and i seem to be successfully harvesting multiple plots of Tomato, Cabbage, Broccoli and Potato. However for some reason when i put my newly grown fresh veg into a storage the potato crop appears to have vanished. :/
  22. The barrels are super efficient... i built 9 of them thinking that they wouldn't be very good. lol i've tried re-digging the same plot with the trowel, however each time i do so, i get a trowel glitch where it no longer digs at all and then i can't equip it or equip anything else until i restart the game. On the other hand i've been successful with 4 out of the 7 varieties, and started making larger plots. So it's not all bad.
  23. Is there away to remove or reuse a plot of land where the crops failed? Also - as my farming skill increases will i find out why crops have become "Stunted"? I watered all the plants daily and some still failed which has me a little confused. At what rate do the water barrels replenish also? I remember reading somewhere that they were not very efficient at collecting water so i build loads of them but they seem to be permanently full. Is this dependant on rainfall? Will it vary with the seasons? i.e. hot summer = less rain? And one more question (just to save myself the pain of going all over the map looking for something that doesn't exist) Has pesticide been implemented yet? Thanks for any replies.
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