Jump to content

Wolf_EX

Member
  • Posts

    3
  • Joined

  • Last visited

Wolf_EX's Achievements

  1. What controller are you using? Knock off ps4 DualShock 4 called a DoubleShock 4. Does the controller work? Yes. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? It works and makes sence but It thinks I'm using a xbox controller. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? It's pretty hard to open doors by just walking up to them and pressing A. You can be hugging the door and facing it and still won't get prompt to open unless you are pixel perfect. You can still interact with the door and open it that way. If you use the right analog stick to rotate your character towards the door, it seems less strict and much easier to open. It's also pretty strict on the direction/distance you have to be to loot shelfs/containers. I don't know how to close that guide window when you first start the game and have to use my mouse. I can't rotate my character while that window is up. You can't hold down a button to step on a zombie, it's on button release now. How would you like your gamepad play further improved? You should be able to rotate your character with the right analog while your inventory is open. Would make it much easier to loot. Do you play in split-screen? If so, how is this beta playing? no. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? I'd rather keep it how it currently is, It's already slower to manage your inventory/UI with a controller vs keyboard/mouse. What other gamepad bugs or weirdness have you noticed in this build? The game would freeze when I enter a vehicle and kick me to the main menu. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I'll edit this once I test the fps differences between this and live. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? My issue on 4.2. Can take a while to loot rooms because I have to constantly rotate my character till I can see whats in a shelf.
  2. I was about to make a post with some car suggestions but a lot of them are already in this post. My main one was similar to this. I don't see how you can open a trunk and have detailed knowledge of every part of the car. I also don't think you should know the exact condition of a part and it should instead be a bar so it's consistent with weapons. Some other suggestions are ability to jump start car and use wipers for increased visibility in the rain. Another issue I have with driving is maintaining speed. It's kinda annoying having to constantly tap "w" if you don't want to go full speed. Instead there should be a way to control how hard we press the gas pedal. Maybe the longer you press "w", the harder you press the gas pedal and "s" slowly releases it. Double tapping "w" or "s" can instantly press/release it all the way.
  3. Wolf_EX

    Sway of Things

    When the wind is at max intensity the trees kinda lose depth and the bill-boarding kinda stands out, but overall still a nice improvement to the atmosphere.
×
×
  • Create New...