Jump to content

Christophlette

Member
  • Posts

    15
  • Joined

  • Last visited

Posts posted by Christophlette

  1. On 06/09/2017 at 9:13 PM, ditoseadio said:

    WTF!

    is this a joke? @RobertJohnson @Batsphinx

     

    On 01/09/2017 at 0:43 PM, thefu3z said:

    Sorry to raise this again - I didn't see it moved to General Discussion.

     

    Was it established if the 40,000exp for a skill point was intentional (or even new)? I noticed the same on my current character - but assumed it was part of the "skill cap" system. But I do not have the excess 50 odd points Christophlette had, I have 6 surplus with none of my skills maxed (around 2m 3w IG). I have about 2 per movement skill, 5&7 blade (due to log walls), 6 carpentry 4 cooking 6 farming. Pretty much everything else is less than 2, mostly nil if I remember rightly. I feel like I will have to choose between sprinting, carpentry 7 and strength at this rate and maybe get one more point in the next 2 IG months.

     

    Not completely against it, I can understand the exponential increase in exp requirements. Wasn't sure I'd hit the high ceiling so soon though.

     

    On 30/08/2017 at 4:15 PM, TheLeonBM said:

     

    Once you get used to it, It's not hard at all. This took me almost 4 months. I have 53 points allocated and 57 to go, and my settings are way tougher than survival. It can be done, and I agree with Enigma, it kinda ruins it. Furthermore, I think the amount of points we can already get is quite a lot for what he explained the devs want to go for. 

     

    All three of them had the problem. It was maybe not a bug for TheLeonBM as EnigmaGrey talked about a cap in skill points and he has already a lot compared to the other cases.

     

    All of the post are after the version I highlighted just above.

  2. On 28/08/2017 at 10:15 PM, RobertJohnson said:

    Build 38.9

     

    [New]

    • Added many new zones (foraging, trapping, respawn..) to riverside.

     

    [Balance]

    • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.

     

    [Bug Fix]

    • Fixed bodies corpses zone sometimes overlapping.
    • Fixed bodies corpse zone not being properly synced in multiplayer.
    • Fixed bugs on the new riverside map.
    • Fixed lot of UI non-working with a gamepad.
    • Large amount of smaller items will now correctly fill up container space available.
    • Book Reading is now interrupted when player aims a weapon.
    • Fixed Characters losing fraction of xp on save.

     

     

    I'm almost sure it started with this version of IWBUMS. But I didn't play during one or two weeks before this version.

  3. 8 minutes ago, EnigmaGrey said:

    Yep, that's the question.

    Fast learner trait? Profession related to those specific skills?

     

    It's still possible all this is a bug, after all.

    On the screenshot I posted, the right character is unemployed and the left is farmer (so only 3 points in farming I believe).

     

    We are playing in Splitscreen Coop, so maybe it's related to this. I don't know.

     

    We both have "Thick skin", "Organized", "Nyctalope", "Resilient". And the right character is also "Herbalist".

  4. 7 minutes ago, TheLeonBM said:

     

    Once you get used to it, It's not hard at all. This took me almost 4 months. I have 53 points allocated and 57 to go, and my settings are way tougher than survival. It can be done, and I agree with Enigma, it kinda ruins it. Furthermore, I think the amount of points we can already get is quite a lot for what he explained the devs want to go for. 

    20170830110822_1.jpg

     If you look at your screenshot, you have 110 points in total and have seemingly reached the limit.

     

    On my screen, my character (on the right) has 64 points in total. My girlfriend has 96 points. Why is there different amounts ?

  5. I trust you on the scaling problem. I'll keep that in mind if it happens to me too.

     

    For the xp part though I'm sort of disappointed if I understood well.

     

    In the game there is 210 spots to place skill points. Naively, I thought we could get 210 points to fill all of them. But what I'm understanding is that you are given a finished number of skill points when you earn xp. Apparently under 64 points if we compare to the screenshot I made.

    I never saw anywhere it was written. And I still don't know the exact number of skill points you can have if it's not a bug so I'm feeling like the game is having an invisible barrier that's stopping me without reason.

     

    But here is maybe not the place to give my point of view on this. So I'll go with your answer.

  6. 16 minutes ago, EnigmaGrey said:

    This one  I'm confused on.

    The skill system is meant to have a predetermined end in which you can't grind past it. This is meant to prevent characters just g etting all 10s and ruining any chance of a playthrough.

     

    Maybe I'm misunderstanding the post: Did it only require 40,000 exp after the update?

     

    I don't understand the reason why you couldn't grind to get all 10s. Especially since it's not specified anywhere so it's very frustating to reach that.

     

    But yes, the 40.000 exp showed only after the update. Before it was only 1000xp per point. If you look closer, the left character have 96 points in total (used and waiting to be used) and the right character has only 64 points. Seems odd.

     

    PS : The solution you gave for the scaling worked. It's a bit weird it happened now and only on PZ. All other games are working as usual.

  7. A new bug has appeared with the last version pushed on the IWBUMS build.

    When starting the game in fullscreen, the mouse is stuck in rectangle shown in red on the screen. Albeit the menu is shown outside this rectangle, I can still quit and click on the options etc... by going to the place they should be in the rectangle. I don't know if it makes sense to you.

     

     

    20170830142434_1.jpg

  8. Any news on this ? Seems harsh to not be able to evolve our characters as we want...

    I definitely think this is a bug.

     

    On 29/08/2017 at 1:54 PM, Christophlette said:

    My girlfriend and I decided to play with the new update. We are subscribed to the beta build since the start of 38. When the game loaded, our house was full of zombies albeit it was barricaded and such. That was a surprising problem.

     

    But the problem we are encountering is that we can't earn any new talent points. The counter for the next talent point is above 40.000. Look at that : 

     

     

    20170829135104_1.jpg

     

  9. My girlfriend and I decided to play with the new update. We are subscribed to the beta build since the start of 38. When the game loaded, our house was full of zombies albeit it was barricaded and such. That was a surprising problem.

     

    But the problem we are encountering is that we can't earn any new talent points. The counter for the next talent point is above 40.000. Look at that : 

     

     

    20170829135104_1.jpg

  10. Hi there ! 

     

    My girlfriend an I love the game and we decided to test the vehicle build. We tested it in local coop with two controllers (we play like that on the IWBUMS build).

     

    So to summarize everything we thought about it :

     

    - The menu wheel is awesome

    - The menu wheel is not very intuitive when you are in a vehicle though. Having to press "select" again to chose an option after going into the vehicle menu is not that good in our opinion.

    - Cars are often locked etc... That's pretty nice but the tank is always full, and electricity too. (We deactivated the EasyVehicle option).

    - The cars never break. Though we think you planned to do it.

    - The speed of the vehicle is nice. But is causing a little stuttering concerning the background. Maybe we travel too fast for the engine ?

    - The controls of the vehicle are horrible in our sense. It's counter intuitive to put the stick to the right when we want to turn the car a little to the left for example. It feels like it's at the opposite of all the other games we played before.

    - The game become extremely laggy when we turn. Especially when we skid (I don't know if it's the right word). We even manage to crash the game by skidding while driving backward with two cars :D (We can reproduce and send you the error maybe ?)

     

    We may have a few suggestions that you maybe thought about before us :

     

    - A new skill concerning mechanic for cars (repairing, salvaging pieces on broken cars etc...)

    - Maybe find pieces to repair your car in auto repair and gas station etc...

    - Improve the sounds of the car collision and of the engine. But we saw that you already mentionned it was only placeholder sounds.

     

    You can find the specs of our computer below and feel free to ask for more information if you need it.

     

    Keep up the good work !

     

    Chris & Harley

    ComputerSpecs.txt

×
×
  • Create New...