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Patrick H

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Everything posted by Patrick H

  1. Can you fix mine too? (2tiles behind my character) There used to be a toilet here. My base is at the construction site, north east of West point.
  2. I don't know if this is an intended feature, but ever since november (ingame date) i can't seem to get anything from foraging but stones/wood.
  3. Patrick H

    Cussoid

    You guys should put this artwork in the game as posters to commemorate your brother. EDIT: Maybe a really big poster, somewhere that correlates to something your brother loved.
  4. Patrick H

    Cussoid

    My father passed away recently. So i can definitely relate. I didn't know your brother passed away RJ, my condolences to you and your family.
  5. Isn't this supposed to warm me up? EDIT: NVM, i didn't wait long enough.
  6. Rooftops seem to lose their detail during snow.
  7. Audio stops playing randomly. It goes on and off sporadically. Doesn't seem to happen when i'm standing still. EDIT: Only seems to happen near my base.
  8. This would be a great negative trait.
  9. If my traits matter, here's the list. Negative traits; -Thin-skinned -Prone to illness -Slow reader -Weak stomach -Hemophobic Positive traits; -Dextrous -Cat's eyes -Wakeful -Light eater -Inconspucious -Low thirst -Stout
  10. A few noteworthy things i found out during the runs i did in the mall; 1. Fresh generated worlds seem to have empty malls. I think it takes time for the zombies to occupy the mall. You might still find a hand full of zombies in total. But very few. 2. The issue that Svarog recorded does only seem to occur in stores, and not in the main halls. 3. If your character is tired, stay away from the mall for the reason above. You will enter a room that might look empty, but due to your character's reduced awareness you will see the zombies far too late. 4. Your character no longer ''passes out'' in the mall. 5. Zombies don't actually attack the glass when bashing the fenced windows, but the game still plays the sound of glass getting bashed. There are multiple places where there are fenced windows, this needs a different sound. What i mean by fenced windows; https://map.projectzomboid.com/#0.8437708602768466,0.14120146063286218,731.7026858213617 And https://map.projectzomboid.com/#0.6796142527478767,0.11518827241077373,731.7026858213617
  11. I just did a few runs in the mall. I'm not ''passing out'' anymore, and zombies appearing sporadically isn't as bad as it was before. They're not actually spawning it seems, but that's up for further testing (which i will do) But the issue that Svarog just recorded still persists.
  12. Oh, you meant when i first started seeing this? Around build 36, that's when i started living near the lake.
  13. This is exactly what happens. But sometimes they disappear, or they appear ~5 seconds later. EDIT: They would randomly spawn opposed to standing there before you looked at their direction. I'll run a few tests myself.
  14. The glitch where the zombies spawned on the water happend yesterday. (You can check the date on the botom right :P)
  15. I don't have any mods installed either. I'm just playing the vanilla game (IWBUMS).
  16. It doesn't seem to happen anywhere else aside from the lake and the mall. In my experience anyway. I don't know what Vintrius has to add to this. If you need the specific location of where the zombies spawned on the water, here's where it happend; https://map.projectzomboid.com/#0.7878961810978506,0.08880389242594705,197.81359483314137
  17. It started happening back in 35+ in my experience. It came paired with this glitch; https://www.youtube.com/watch?v=cXxp3OZzseI The ''passing out'' glitch was hard to highlight due to the randomness of this glitch paired with the other glitch. Hence the no zombie world. I did mention the bug a few times on the forums but it got little to no attention. I haven't been near the mall since. I could do some further testing of course.
  18. YES! This happens inside the mall ALL the time. They just appear out of nowhere, or often just completely disappear only to appear elsewhere.
  19. They are evolving.... They can now swim. Beware, fellow survivors.
  20. I noticed that pre-existing corpses aren't ''active'' untill you interact with the corpses. By ''active'' i mean that they won't cause dissease. You either kill one in the vicinity of other dead zombies or place one near an already existing pile. There's nothing else that works.
  21. Don't go to the dentist in westpoint. The rooms are so obscured over there. I got scratched 3 times. I couldn't see what was going on, and a zombie latched on to my character. I didn't get zombified luckily.
  22. That would actually be an amazing idea for metalworking. Welding spikes on your door, so Zombies will kill themselves when they bash your door. I wonder how they would balance something like that..
  23. Yes, i know you can repair broken melee weapons, But it would be neat if we could use a baseball bat on another baseball bat to get rid of the broken weapon. Weapons that have been repaired over 10 times would be inefficient to use your repair tools on. I usually just ditch weapons that have been repaired many times. But it might be a little far fetched to repair a baseball bat with another baseball bat.
  24. I really like how we can use broken guns to repair the same type of guns. This creates a fair way of getting rid of these broken items that serve no further purpose in the game. It would be cool if we could atleast do this with melee weapons too.
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