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El3vated

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  1. Like
    El3vated reacted to Packo in Hotel sales, multiplayer   
    For that it is necessary that the player is next, I speak of a distant trade
  2. Like
    El3vated reacted to Banjo in Remove Professions   
    Adding your own isn't very hard; I've just finished updating my old mod that adds new ones and it works fine. I'll upload it in the next day or two, so feel free to look at it to figure it out, though the best starting point is the Basic Profession and Trait Template mod available on this forum.
     
    As for removing them, I'm not sure if that would be possible without editing MainCreationMethods, which isn't the best idea is it will be outdated quickly by game updates. Though you could possible replace existing professions with your own with some work?
  3. Like
    El3vated got a reaction from EUDOXIO in Regicide (Competitive Zomboid)   
    Love it. Thanks for the input.
     
     
    Once i get the base of the mod finished i can make a shorter game mode like that with a longer mode as well.  I find it hard to have enough play time and a mode like that would make quicker PVP games.
  4. Like
    El3vated reacted to EUDOXIO in Regicide (Competitive Zomboid)   
    With this idea i can think of custom maps and "missions" would be great.
     
    Like maps from 1x1 to 5x5.
     
    And "missions" like team A having to take a place that team B has to defend.
    Most time surviving team (with waves of hordes, limited items on the map to balance and force the players to take action, like 1 sledge for game and so many things to make it fun).
    Or defend the Spiffo, last team standing with the only Spiffo toy in the game, wins.
  5. Like
    El3vated got a reaction from Realmkeeper in Regicide (Competitive Zomboid)   
    Noted thank you. As far as "outdoor survival game" looking to get farther away from that. We want more zombies but a balance of taking out the threat of zombies and players. Trying to spin off of Battle Royal mode from H1Z1 but not in no way kill the Zomboid element. The main idea is to add more structure without taking much away.
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