I don't know it this is planned, but I'd thought I'd toss it out there. One thing that I noticed in the game is that clothes show no response to anything you do in the game, so there's no reason to ever change them. Clothes need a meter like everything else. Here's all the things that I can think up at the moment to cause them to degrade or effect the character. - When zombies grab you the meter drops. When the meter is gone, clothes disappear. - When climbing through broken windows the meter drops a peck. - When climbing through Level 1 carpentry built windows the meter should drop a peck from nail snag. - When going through forest the meter drops a peck from branch snag. - Clothes get dirty/bloody causes depression. - Clothes should get wet when it rains. If you keep them on the wet moodle doesn't change and causes hypothermia. - Clothes meters on zombies aren't at 100%, because you attacked them. This way you're forced to pick and choose the best clothes. I don't know what the value number for items are, but when I state a "peck" I mean like a "-.1" point to the life meter, so it'll take a very long time them to fall apart. Also when it comes to climbing through windows and moving through a bunch of trees the pecks will be random. Walking through dense trees it'll be pretty rare, but if you run it'll surely get snagged.