Jump to content

vonVile

Member
  • Posts

    344
  • Joined

  • Last visited

Everything posted by vonVile

  1. 2.9.9.10 X: 3122 Y: 2014 | At the Pile of Crepes restaurant the booths and orange colored chairs can't be slept in. You can only sleep in the dark chairs in the waiting area. X: 3341 Y: 2652 | Black tile on floor. X: 3294 Y: 2678 | Corner wall graphic coming out of church roof.
  2. Kajin, please list the suggestions in alphabetical order for better organization.
  3. This idea came to me because of the constructed door bug where you can't place door over prefab door frames. We should have the option to use planks to barricade doors. Some times we might not have all the materials to make a door on us and we need an emergency stop gap from a horde of zombies. Though I suggested this before we should also be able to nail up to 8 planks of wood to a door. With the inclusion of the thread suggestion this other idea looks to be mandatory.
  4. Tiger Trap/Pit: Use spade to dig a hole, put some pikes on the bottom, cover with leaves and make a much of noise to cause zombies to fall in. Human Bomb: When one of your NPCs gets bitten, knock him out, tie him up with a bomb and leave him someplace. When he wakes up he'll scream in confusion alerting zombies. When they start chewing on him you detonate the bomb.
  5. This goes back to my suggestion on the old forum about fixing the crops mechanics. We should have to till any soil to remove weeds and rocks with the spade before being able to use the trowel to plant seeds. This one skipped step would fix a lot of farming problems.
  6. I don't know it this is planned, but I'd thought I'd toss it out there. One thing that I noticed in the game is that clothes show no response to anything you do in the game, so there's no reason to ever change them. Clothes need a meter like everything else. Here's all the things that I can think up at the moment to cause them to degrade or effect the character. - When zombies grab you the meter drops. When the meter is gone, clothes disappear. - When climbing through broken windows the meter drops a peck. - When climbing through Level 1 carpentry built windows the meter should drop a peck from nail snag. - When going through forest the meter drops a peck from branch snag. - Clothes get dirty/bloody causes depression. - Clothes should get wet when it rains. If you keep them on the wet moodle doesn't change and causes hypothermia. - Clothes meters on zombies aren't at 100%, because you attacked them. This way you're forced to pick and choose the best clothes. I don't know what the value number for items are, but when I state a "peck" I mean like a "-.1" point to the life meter, so it'll take a very long time them to fall apart. Also when it comes to climbing through windows and moving through a bunch of trees the pecks will be random. Walking through dense trees it'll be pretty rare, but if you run it'll surely get snagged.
×
×
  • Create New...