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MrTrololo

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Everything posted by MrTrololo

  1. metal barrel would function like regular craftable rain collecting barrel ,but also would be used to produce charcoal(i know that charcoal isn't better in anything from regular wooden logs,planks etc. as fuel ,but it would be more useful when blacksmithing will be implemented into game) ,would be also useful to use it as brazier(less light generation and no risk to fire spread what would mean safer source of heat) ,would appear mainly near gas stations and inside warehouses,would be obviously dismantleable,but probably it would be also to precious to do that some of them would already contain water,or even car fuel
  2. one thing that i definitely agree here is about triggering alarms by zombies,they should defaultly be able to trigger them,after all one of the priorities is to keep realism in this game
  3. character shouldn't be able to read anything if light level is too low,currently reading even in completely dark areas is possible and that's ridicolous
  4. throwable spear? that probably wouldn't be good against zeds,because it'll be hard to hit in head by that way,however it would be more useful when wildlife would be implemented(hunting)
  5. increased reloading speed for character with dextrous trait and decreased for character with all thumbs. what more is need to be said?
  6. Welding gloves would be another piece of clothing that provide high protection but they would also slow down item transfering and reloading firearms Leather welding appron would also provide not bad protection,especially for stomach and maybe groin
  7. character should comment some situations here's few examples locked doors: -damn it's locked -i wouldn't enter that way -i have no key smell of zombie corpses: -ewww... stinks badly here -thats really nasty sight of non-zombified corpse: -so... you gave up huh? -i'm so sorry whoever you are -i guess that you have chosen easy way huh? rare and useful items such weapons or ammo: -hell yeah -what we've got here -this will come handy -hello -no...way... suprised by zeds: -swears(rather censored if it would disturb anyone in anything)
  8. currently the only modification for baseball bat is turning it into nailed baseball bat and here's coming two new ideas from me: -barbed wire bat: ...and yeah im refering here to "lucille" infamous negan barbed wire baseball bat from The Walking Dead,it won't make any difference against zombies,but it will scratch yet living entities and would cause bleeding in result -chained bat chain wrapped around baseball bat and attached to it.slightly increased damage,weight and higher chance to knock down enemy,at cost of slightly higher stamina usage would be effective both in PvP and against zeds
  9. Ingriedients: 1x machete 1x small pipe 1x branch or sturdy stick thread,rope or cloth fragment slashing weapon with range combarable to spears,what else can i say?
  10. charater would be able to prepare jam if he or she have any fruits(including berries obtained by foraging),glass jars,glass caps and sugar,it would be good source of slow perishable food,also heat source and cooking pot with water would be neccesary would be especially nice to be able to prepare some for winter
  11. character would be able to perform hip firing(shoot without RMB holding),that would allow character to move with regular speed and shoot at the same time,but fire would be less accurate,would be practically useless with pistols and rifles,but at least in theory would be useful with shotguns(especially sawed-off ones). rather something for people who would like to play in crowd control with entire horde
  12. character would be able to find gun parts in some places,and even assemble complete one if he have proper knowledge optionally parts can be used to repair weapons by using proper parts(replacing degraded ones with parts with better condition) also he would be able to dismantle guns for parts(screwdriver required) repairing gun by that way wouldn't increase repair counter,because we only replacing parts example parts: -barrel -receiver -firing pin -spring -trigger system -bolt(for rifles) character would be also able to create wooden stock for shotgun or rifle if he have materials and tools
  13. if character would lose bigger amount of blood,then he would become physically weaker(decreased strenght,and stamina for example),the more blood he or she lost the weaker he or she will became,health bar would be also lowered,that debuff will slowly disappear with time(slightly faster when character is well fed),to negate or get rid off that debuff faster,character would be able to perform transfusion on himself by using blood bag looted somewhere or on multi our friend would be able to pump out some his blood into blood bag kit and you know rest... i know,in real life we can't forget about groups of blood but... for example:character lost lots of blood and he stopped bleeding just in time,then he going to sleep,next day(excluding wound) he just feels like nothing happened. Isn't that pretty weird?
  14. MrTrololo

    Torch

    can be used as a light source and as melee weapon that can set enemy on fire ingriedients: 1x branch or sturdy stick 5x cloth fragment(that doesn't matter that they are clean or not) fuel or some sort of oil that would extend burning time
  15. it would be useful to distract zombies by making noises with them and to throw straight into their faces,eventually knock them down,deal damage,eventually kill in some cases,but most important thing for me is to lure with them to me one by one by directly hitting them,and to slowly take out bigger groups pretty safely
  16. it's probably only matter of time to implement that profession to game but i'll write something about it Tailor would be experienced in creating many things with cloth and repairing them(jackets,bags etc)lots types of clothing were added recently,so why not
  17. alternative for picking up objects such furniture and placing them in another place,instead character would be able to move objects without taking them to inventory would be especially useful in cases when we must block entrance for zeds as quickly as it possible(for example we are in room with doors and next to is fridge and suddenly group of zeds banging to doors,then character would be able to push,pull or drag fridge on front of entrance and earn some time)
  18. then i didn't found nor noticed that in game,but thanks for the info anyway
  19. character would be able to turn wood log into not bad baseball with any axe and/or machete i've seen once in real life how somebody created one
  20. additional option available during character creation,what more can i say?
  21. suit that would protect character from rain and infected blood splashes,but will slightly reduce field of view,also wouldn't be the best protection against biting and scratching the same things with raincoat,but unlikely to hazmat suit it wouldn't protect from blood splashes completely(face would be uncovered to be accurate) both of them would be easy to clean and rain can partially remove blood and dirt
  22. with proper knowledge,skills and materials and items character would be able to create powerful anti-horde flamethrower Materials: -1x Large propane tank(probably air tank would be proper,but not in game) -1x blowtorch -1x lighter (to ignite launched liquids and gas) -Pipes -electrical parts(mechanical parts are not implemented(should be)) -Large travelling bag -additional tank to hold flammable liquid 2x rubber hose tank for liquid would be refillable by whiskey and regular fuel in jerrycans,but depleted propane tank must be replaced by non-depleted one would be powerful weapon,but great power would come at great costs: -would consume propane gas and fuel pretty quickly -it will occupy character's back and both hands otherwise would be unusable,so it wouldn't be useful during loot runs(well unless you playing in multi and you frying zeds and your companion is collecting items in the same time) -the same threats posed by throwing molotov(fire spread and ignited zombies can transfer fire on something that they shouldn't) -risk of explosion in PvP,when player with flamethrower get hit with any gun(especially from back),that would cause instant death of wielder when it occurs
  23. Scientist would be able to create certain items such as: -certain substances such as gunpowder -certain meds like antibiotics -DIY napalm(fuel+styrofoam) -maybe synthetizing fuel (biofuel to be accurate) -and more... Equipment useful for that profession: -labolatory scales -microscope -lab glass(flasks,beakers,test tube,etc.) -lab torches -and also more...
  24. character would be able to ocassionaly break zeds jaws during melee fight,zombies with broken jaws would be unable to bite,but still would be able to scratch
  25. I,m not pretty sure about it is implemented in build 41 or not (i already experimented with that but i didn't noticed anything) as you know we have to aim where we hitting or stomping on zombies,of course stomping on head would be most effective,but alternatively we should be able to break their legs by just stomping or hitting them,making them crawl,instead walk or run,would be useful in some cases
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