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bubucaos

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  1. Like
    bubucaos got a reaction from Keshash in Dreaming, a possible solution for sleeping in MP   
    I think that the problem of sleeping in MP is the difference of timing for different characters that are playing at the same time.
    In SP when you sleep the time acelerates and takes a few seconds for the player and hours for the character.
    In MP that is undoable, because time aceleration is undoable. So, the player have necessarily to wait until the character wakes up in game.
    The solution i propose is leting the character dreaming.
    There, in the realm of dreams, the player can still countinuing playing and the character gaining experience, resting better or having a nightmare and waking up unrested.
    That allows to interrupt the dream at any moment and the sleep. Because the character is atacked while sleeping or hear a scary loud noise (traits can affect) or killed in dream.
    In The Realm of Dreams, the devs can put the challenges ( I love them, please continue doing more), part of the history,play in another server, play without zeds (alone in the map, ..., boring, ..., i drink bleach and try another dream), being a zombie,cross dreams with other characters that are sleeping at that time, real dragons, ...
    That solution someway implies NPCs when they are done. Meanwhile challenges could be fine.
    I hope that idea helps or could be recycled to another completely different.
     
     
  2. Like
    bubucaos got a reaction from CaptKaspar in Dreaming, a possible solution for sleeping in MP   
    I think that the problem of sleeping in MP is the difference of timing for different characters that are playing at the same time.
    In SP when you sleep the time acelerates and takes a few seconds for the player and hours for the character.
    In MP that is undoable, because time aceleration is undoable. So, the player have necessarily to wait until the character wakes up in game.
    The solution i propose is leting the character dreaming.
    There, in the realm of dreams, the player can still countinuing playing and the character gaining experience, resting better or having a nightmare and waking up unrested.
    That allows to interrupt the dream at any moment and the sleep. Because the character is atacked while sleeping or hear a scary loud noise (traits can affect) or killed in dream.
    In The Realm of Dreams, the devs can put the challenges ( I love them, please continue doing more), part of the history,play in another server, play without zeds (alone in the map, ..., boring, ..., i drink bleach and try another dream), being a zombie,cross dreams with other characters that are sleeping at that time, real dragons, ...
    That solution someway implies NPCs when they are done. Meanwhile challenges could be fine.
    I hope that idea helps or could be recycled to another completely different.
     
     
  3. Like
    bubucaos got a reaction from LogicalKip in Dreaming, a possible solution for sleeping in MP   
    I think that the problem of sleeping in MP is the difference of timing for different characters that are playing at the same time.
    In SP when you sleep the time acelerates and takes a few seconds for the player and hours for the character.
    In MP that is undoable, because time aceleration is undoable. So, the player have necessarily to wait until the character wakes up in game.
    The solution i propose is leting the character dreaming.
    There, in the realm of dreams, the player can still countinuing playing and the character gaining experience, resting better or having a nightmare and waking up unrested.
    That allows to interrupt the dream at any moment and the sleep. Because the character is atacked while sleeping or hear a scary loud noise (traits can affect) or killed in dream.
    In The Realm of Dreams, the devs can put the challenges ( I love them, please continue doing more), part of the history,play in another server, play without zeds (alone in the map, ..., boring, ..., i drink bleach and try another dream), being a zombie,cross dreams with other characters that are sleeping at that time, real dragons, ...
    That solution someway implies NPCs when they are done. Meanwhile challenges could be fine.
    I hope that idea helps or could be recycled to another completely different.
     
     
  4. Like
    bubucaos got a reaction from Lumbo in Dreaming, a possible solution for sleeping in MP   
    I think that the problem of sleeping in MP is the difference of timing for different characters that are playing at the same time.
    In SP when you sleep the time acelerates and takes a few seconds for the player and hours for the character.
    In MP that is undoable, because time aceleration is undoable. So, the player have necessarily to wait until the character wakes up in game.
    The solution i propose is leting the character dreaming.
    There, in the realm of dreams, the player can still countinuing playing and the character gaining experience, resting better or having a nightmare and waking up unrested.
    That allows to interrupt the dream at any moment and the sleep. Because the character is atacked while sleeping or hear a scary loud noise (traits can affect) or killed in dream.
    In The Realm of Dreams, the devs can put the challenges ( I love them, please continue doing more), part of the history,play in another server, play without zeds (alone in the map, ..., boring, ..., i drink bleach and try another dream), being a zombie,cross dreams with other characters that are sleeping at that time, real dragons, ...
    That solution someway implies NPCs when they are done. Meanwhile challenges could be fine.
    I hope that idea helps or could be recycled to another completely different.
     
     
  5. Like
    bubucaos got a reaction from jonniemarbles in Fear of fire   
    Sorry about my english. It's not my mothern language
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