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Googz

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  1. You also probably didn't understand what i said. Survival is not hard, there are some elements that are annoying. I played myself hard games and tend to play every single player on hardest difficulty every time. Sledgehammer is a way to cheat the game... Let's ignore this option.
  2. You didn't read what i said, right? We aren't complaining about if the survival hard or not. People think that setting are not hard at all, but annoying. Please re-read what i said. This also to everyone above.
  3. Sigh... I though i covered all possible answers in my original OP post, but i will make a short summary again: 1) Tweaking sandbox is an option, but here we talk about balance in Survival mode. After all, if we all play our own customized sandbox game, what is the reason to play survival difficulty? 2) Currently survival is not difficult, but annoying and it happens because you are forced to kill hordes of zombies every time meta event or migration happens. People who really played survival on default setting should understand me. You are not surviving, you are practically playing zombie massacre game. 3) The argument that you should choose less populated area might be a solution, but only a solution for reaching end game. Currently you can live indefinitely somewhere in the forest. If the player wants to play somewhere in the outskirts of the city, they still have to deal with enormous hordes of zombies that migrate from other parts. I think it's important to give player options to live in the city, still making it harder than living in forest, but not forcing to deal with 100+ zombies each day. 4) I also think population of zombies right now is fine. You have a lot of zombies in cities, less zombies around forests, however zombie spawn/migration mechanism doesn't give you a feel that you can actually clean area. It's not just not rewarding anymore killing zombies. 5) Constant migration/spawning doesn't make game harder. Many people survived long enough to have indefinite flow of water/food and decent defence. Current setting just take away the fun of killing zombies and makes it a routine. 6) Game should be harder, but in other aspects. See what other people mentioned : food, water, medicine, tools. All of this is ridiculously easy to scavenge. It makes no sense to focus on unlimited zombies. I want to repeat this point: anyone can change setting as they want, but balancing survival is important as well. Feedback on survival difficulty can help devs to understand how they can actually make the game right now challenging. I believe that current zombie settings are not challenging but annoying to the point, where i just quit my session because i have to clear my safehouse surrounding entire day and each day. And it's not because it's hard to deal with large amount of hordes (which is not, if you are experienced player).
  4. but its not louisville city center, were talking about small town outskirts. 3k-4,5k population, I expect big citys to be swarmed but small town or some farm far away to be attacked every day kills fun a bit. Held out for a few days near the spawn house without much trouble, simply by sneaking from building to building. Not buying the "attacked every day" thing, really . . . Metaevents will happen, zombies will migraite, it's luck as to when it happens. If it helps you to explain where additional zombies come from, consider that they could well be migraiting accross the US at this point in the game. Few days is not enough, plus game checks for the amount of zombies in the area and tries to fill it by moving another horde to this location or spawning it. Basically if you kill only few zombies in the area and other are alive, you will be fine for a short period. However if you clear entire area you will get swarmed within 12-15 hours easily. Trust me, we are not making it up, several people already said that it's a thing...
  5. Completely agree with you. I think increasing difficulty in other game aspects is better solution, because it will actually force you start surviving. Food and water right now is a joke. You can live easily enough on all the food available in the houses and leftover from water even with Hungry and Thirsty perks. Currently you can even drink and eat as much as you want if you build yourself a decent farm, which is not hard to do within 2-3 month time frame.(honestly you can do it within 3-4 weeks).
  6. Good point. However, it takes away many options where player might want to build their safe house in a urban area (not necessary city centre) and want to clear area around it. Let's say this: urban area should be populated by zombies as it is now, but less frequently. Not every 12-15 hours, but let's say 3-5 days? It doesn't take a feeling of constant threat, but also give you short break to make loot run and prepare for next zombie migration or wave.
  7. Hey folks, i am mostly lurker here, but i would love to share opinion on survivor difficulty of this game. I really enjoyed it and i think some feedback is important on what can be improved. I remember buying this game when it was in a very raw state and enjoying it even in that time. Before anyone start telling me to adjust difficulty mode to i my preference - i already did it. The thing is i think survival mode should be balanced better. It should be hard and should stay hard, but it shouldn't be annoying to player to the point where you just don't enjoy the game anymore. I do believe survival difficulty is good approach, it challenges player and forces him to think twice about going for a loot run, about better escape plans and etc and etc. But i also think that in current state survival right now not offering any more challenge, but annoyance. I played around 10 to 15 different sessions where i survived on average around 2-3 months and died only due to boredom where i didn't care if i was overcrowded by zombies. OK, let's get fact straight: game right now is not hard, it's actually quite easy to play survival if you get right perks and use knife as your main weapon to kill zombies 1 by 1 (backstabbing is a bit OP in this game). Running and losing zombie sight is also a really good way to survive and offers almost guaranteed safety, since zombies in this game are kitable even when you walk (funny thing but according to my observations, if you sprint zombies get slight increase in speed as well). The things that kills survival is that zombies respawn and move around player in abnormal and almost unnatural way. Building walls and other stuff around your safe house makes practically no difference, since every 1.5-2 days you have to deal with packs of zombies (around 50+, might be wrong in numbers). It's not hard, you can deal with them if you are smart, but what is bad it makes game a routine, it takes away "gamey" feeling. I know some people might argue that this is what realistically you have to deal with zombies in urban areas, but currently it makes no sense. Every god damn day i had to kill zombies around my base who magically appear out of nowhere. I didn't move, i didn't went for a loot. They just respawn around house or move to it, as far as i understand zombie spawn mechanism in this game. People who played survival mode probably understand me, but right now if you survive to build a decent safe house, the only thing you keep doing every day is to repair walls and kills at the same time all zombies that spawned or moved to you during your sleep. Not to mention it takes almost entire day and sometimes you are forced to sleep when they are headbutting your fort. Also quite annoying part is amount of dead bodies you have around your fort. Sure it does create atmosphere of zombie apocalypse but we don't have a reliable way to dispose them right now (i know there are some works on it) and even if we had, grabbing each zombie to clean your territory (100+ eh?) and after few days doing it again (remember you have to kill them every time they spawn). I think spawn system is a big problem of this difficulty. I believe spawning and zombie migration should be in this difficulty, but it should either tuned down or balanced in "smart" way. Currently you just constantly fighting horde. TLDR: Survivor difficulty is not hard, but annoying. You can survive if you want to, but later on it's just makes no sense since you can't get out of your safehouse, because every night zombies spawn or move to your location.
  8. Googz

    Hydrocraft Mod

    Can you decrease loot spawn of simple books ? ( Like English/Chinese and etc) I think they decrease spawn of other vanilla items. I can't find books on carpentry. Literally run across 50+ bookshelves. Found huge pile of other books though that i think mostly useless... Started another game and still can't find axe. I just don't get it. I really enjoy your mod, but i feel like i because of overwhelming amount of items i can't find other item spawns. (mostly vanilla items like saw/axe/books). Every time i played without mod i happened to find everything i need within the first warehouse. P.S. I also scouted library in Mini Mall, which have like 10 bookshelves and no luck either...
  9. Googz

    Hydrocraft Mod

    From nailgun ammo and need hammer Yeah i know, but was wondering if i can craft it from metal or smth.
  10. Googz

    Hydrocraft Mod

    Is it possible to craft nails? Can't find a recipe for it
  11. Googz

    Hydrocraft Mod

    There's a mod called "Craftable Axes" that you can get that let's you make axe heads out of stone, axe handles, and sharpen them with belts. I've had some runs where I never find a saw or axe either, but what I'm playing right now I just found like 3 saws in the large warehouse, so there you go. Thanks for the tip, didn't know i could craft it easily. Couldn't find any recipe "for the saw. I suppose i have to find it? Just looted 4th warehouse and found one axe!
  12. Googz

    Hydrocraft Mod

    Hey folks, i just got into some sort of problem where i just can't find any fire axe in the game. I just looted like around 3 warehouses with total like 30 boxes (tech loot spawn). I also couldn't find a saw as well. Crazy amount of other loot though. What i was wondering if this mod somehow override vanilla items spawn? Maybe i am just really unlucky, but generally each warehouse is at least 1-3 axes and i had no luck finding a single one out of 3 warehouses.
  13. Hello! I am trying first time this mode. I tried to make Pickled Cabbages, but for some reason I don't have option to create it! I have in my inventory: Fresh Cooked Brine, Glass Quart Jar, Jar Lid, 8 Cabbages. I tried to click on each item, but nothing happens
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