-
Posts
173 -
Joined
-
Last visited
Posts posted by lerk
-
-
Jep! Just like that.I do like the idea. Some more for you are that possibly vines could cover up windows so you see less out of them, walls will deteriorate over time with plants and erosion on them, and even things like paint fading or doors popping open during weather or if poorly built. Possibly during larger stems if implemented some construction could be busted or moved. Like all that may remain of your base is a few scattered planks and damaged walls or thing like rain barrels that are missing bags and only have the use of being destroyed.
-
Hello, here is an more gameplay suggestions (more for late game)
If you have build an house, or reinforced one, have rainbarrels and so on, you dont really need to get ever to an town. I suggest that you need to "keep" things like rainbarrels, the bag may can break...
If you have some ideas for keeping an repairing things please post i ad them in here.
-
The fish tanks are nice, but I think he means something along the lines of this 2500 gallon water tank.
Which would be cool to have, but impractical to build without an actual fabrication plant.
Jeah, i mean that. Having raincollector without need first to be at carpentry lvl whatever.
-
Hello, this is an little suggestion,
I suggest that somewhere are standing big (white) watercontainers (dont can post photos an my phone ) I habe three of them in my garden for watering plants.
I maybe post later an photo of these big white open plastic metalframed container.
EDIT:Maybe make smaller ones moveable if they empty
-
-
Sorry, but its an No, not an red big but an No, you can see it at Commonly Suggested Suggestions. Maybe if its VERY weak.
-
Good post! I already suggested "making" gas but simpion is an good idea! I really never take these dam generators to home, if i dont run from the begining to the gasstation or without lootrespawn.
-
Good sugestion, but for it to be effective a "target location" system would have to be implemented in the game.
Yeah, but you could do it not so advanced, just an chance for axes or whatever to get stuck in an skull.
-
Great list, the last medical revamp wasnt really an revamp, you just get wound infections whitch heal slowly and bullet wounds and glass shards. Thats not really advanced.
Here i have some additions (you may heard them already from me)
Unconsciousness- Blackout.. You fall "asleep" if you take too much damage anywhere, get an blunt head trauma, no sleep (not very dangerous) huge bloodloss... Its different how long you are uncoscious. It can be fixed, with many medications, not always.
Amputations- If you took to much damage in one body part (only for arms and legs) you cannot use it because the bleedings are not stopable and the nerves are destoryed. Then you need to amputate. Heavy bloodloss and high infection chance.
Blood infection (sepsis)
Very dangerous, it can be prevented if you disinfect wounds, or bandage it with clean bandages and change them at least an few times. Antibiotics can cure if in first stages of infection.
To be contiuned...
-
Hello, i suggest to that sharp weapons (maybe even sharpen blunt) jam in the skull or head of an zombie (and players ) It would jam often if you are weak, and less if you are strong. It would happen on sharp weapons, Especially on axes or knifes. If it jams in an horde, your fucked you may can try to pull it out fast and risk to get eaten, or you let it in and run but you lose your lovely axe. I think it would cost some time to pull it out, you know the human skull is pretty hard
-
Hello, its a bit fun suggestion, ingame already spawns the "video game" why not add an little mini game? 1992 Realesed Wolfenstein 3D why not add something like that game for ingame pc? Its not really needed but would be funny if you need to wait ingame for something.
-
I hate FNAF too, it sounds like an company name for tissues.
-
Very well-thought suggestion.
+1
I also miss pots for plants. Would be neater then a bag of dirt spilled on concrete.
Would be an new suggestion, maybe add pots whitch are moveable but have an bit reduced size, and an lower harvest.
-
Good suggestion! Roofgardens are very overpowerd, this would be an greate buff.
Just 1+
-
We need an new skill ingame, Dev Trapping!
-
This thread isnt useless, if he would why are here so many devs..
For what? For posting in useless thread?Man this is a long list of people to ban…
-
Man this is a long list of people to ban…
Does baiting devs is an offensive? Well enjoyed time here!
-
We need an support of stereotypic pictures!
(Thats even for 1993!)
Thats for you RobertJohnson!
-
Holy the bait has worked out!
*slowly clapping hands*
-
Bit scared to hear I've forgot a member of the team that has a stereotype of having an AK :S
We get to pick your stereotypes, NOT you!You'll notice Lemmy's post changed considerably. I had to correct his inaccurate stereotypes
Not an Ak-47 its to mainstream to be an stereotype, an ak-74 is an stereotype
-
You forgot an Ak-74This bait might work better for a dev who hasn't come here yet...
-
We need an new strategy to hunt devs, they have understand this methode!
-
How many Devs will come?
Now an new strategy, title something with dev, then they will all come!
Im may NOT taking ANY Consequences if someone gets banned/warned.
-
I think Amputation WOULD be useless, if TIS would change PZ Lore a bit, because of its Brooks/Romero roots. Brooks/Romero Lore suggests that after one heartbeat the virus is spread all over your body. So amputation would just slow the infection a little bit-not worth it.
Holy Shit I used would three times.
PZ isn't completly on Romero/Brooks lore, it has his own little lore, its only orientated on this lores.
Phobophobia
in PZ Suggestions
Posted
We already have Hemophobia, but adding that if he see blood panic is good.
But i dont know ANYONE who has any phobia, only some with hemophobia.