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ObviousOllie

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Everything posted by ObviousOllie

  1. Right, I give up so heres the model is anyone can be arsed to texture it... https://www.dropbox.com/s/fg45rm2fqom9g5d/ghdfsdgsdf.blend?dl=0
  2. Did the texture work right in the editor, and what program are you using?paint.net and no i dont think so....I meant for modeling, but if you did texturing in sketchup, it 100% won't work. You have to do it all in blender. Look up some tutorials on "UV mapping." For drawing textures onto your UV map, you'll probably want something like Photoshop or GIMP, unless paint.net has layers I did remake it in blender, thats the thing that the texture wont transfer to the model and yeah paint.net has layers...
  3. Did the texture work right in the editor, and what program are you using? paint.net and no i dont think so....
  4. So, Ive made the model and can export it but im having a hard time texturing it and cant get the texture to transfer onto the model for the life of me... any tips?
  5. Im working on the model currently, well. Trying...
  6. I have encountered a problem in my methods of using sketchup; since the model looks completely different to anything actually made in blender, I dont know how to group all the separate shapes, make a mesh, colour it and generally make it look like jabs spas 12, If you know any useful tutorials that correlate with the project zomboid genre they would be hugely helpful.
  7. Download Jab's scripts and open blender. Click the exclamation in the top left and choose text editor. Import one of the finished gun.txts Align your model to the complete one, IN EDIT MODE, and make sure the model translation properties (brown box on right) are zeroed out. Click on model, and export with the script. Thanks, I really hope it looks any good in the game...
  8. Right, so Ive made the model and imported to blender. What now? [edit] bear in mind my stupidity, im new to blender...
  9. Ok, ill try the silverhawk, VEPR and the Armsel then...
  10. Is there a full list to the guns which have been successfully modelled?
  11. Ive done some stuff and found out that you can use google sketchup (for me sketchup is one of the easiest and simplest modelling programs out there) to model the basic shape and export/import it to blender to render it and such. Dont know whether the final product will be any good but ill give it a go. [edit] do the guns have to be very detailed (like holes in the handguard and fire selector switch and stamped grooves in the magazine)?
  12. So what programs do/can you use for modelling?
  13. do you have realistic kentucky firearms? that has been known to have right click issues...
  14. So stuff like the MP44 or just modern OP guns like the USAS
  15. I don't know if anyone is onto this but when even I'm a veteran with an automatic rifle (or any gun other than a shotgun) even while aiming i empty 30 rounds on one zombie and not 1 bullet hits or knocks them back. Its literally past a joke now when I emptied 50 rounds of 5.7mm on 3 zombies and not 1 bullet hit... This games firearm aiming system sucks ass, is there any way of improving it?
  16. Has the Mk48 been suggested yet? just to add another gun for the 7.62x51 caliber...
  17. I dont live in america but I doubt a G36 will be easy to find in the US...
  18. Where do I sign up? Information so I can talk with you a bit, steam,skype,whatever. -Replying to all your PMS and adding you all who have wished to join, just gotta go through quite a few of them so be patient. Its well worth the wait once you play pjz how the devs intended it to be played skype is on my profile page
  19. Oooh good one, I'll look into that when I get a chance. I assume you are using 1.13? Could it be a problem with the capitals on the silverhawk, because we had a problem with that earlier... So somewhere the SilverhawkSO could be SilverHawkSO and that could be the problem?
  20. You cant take the m1911 mag out i think
  21. Yeah switching reload difficulties tends to cause weird things to happen... but I am not sure if what you experienced is one of them... I will see if I can replicate the issue before I put out my next interim version. Right, ok can you also make .40 spawn more in houses please? why just .40? It is probably one of the lesser used ammos (gun wise) EDIT: Only 2 guns currently use it, I am adding 2 more on the next interim-update, but then there will only be 4 of 77 Because the Glock 22 (or generally the glock series) is some of my most favourite guns in games probably because the british army use them (as well as the P226 but thats 9mm), and whenever I find one the is almost no ammo even on abundant. 9mm and 223 are quite rare aswell, 12 gauge is the most common finding at least 5 shells in every house... [edit] are you planning 20gauge for the next update?
  22. Yeah switching reload difficulties tends to cause weird things to happen... but I am not sure if what you experienced is one of them... I will see if I can replicate the issue before I put out my next interim version. Right, ok can you also make .40 spawn more in houses please?
  23. I had it loaded for .223 but it was probably because I swapped reloading difficulties without starting a new game...
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