artenais
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Posts
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Posts posted by artenais
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Good morning to the doidscene,
Everyone of my friends seem to encounter the following during winter season :
- No sleep traits modifiers
- House is 21 degrees, Electricity still on.
- Winter season.
When someone goes to sleep it wakes up after 10/20 minutes with hypotermia status.
Thank you for your work
- Ciber Ninja, vaffer, spacehimbo and 3 others
- 5
- 1
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Please, please let it be non-breaking with v39 in final release.
BTW ... Will you add modifiers to be able to create a more unrealistic weather? I was thinking "Silent Hill" style...
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Hello, here's what happend.
1 ) got 90 9mm ammo > put in boxes
2 ) transfered 2 boxes to bag, left one for use in char
3 ) selected the box left in char screen, cliecked "Open 1 box"
4 ) Found myself with 90 ammo again, the 2 boxes in the bag were unaffected.
Thank you for your work
PS:. I also have Cooking pots constantly disappearing and reappearing after relog, but I could not track a specific case
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I was really hoping for an "Invert left/right while driving" option.
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8 hours ago, EasyPickins said:
Could you try the attached file, but rename it to libPZBullet64.so and let me know if it works? It goes in the server's natives/ folder
Confirmed Fix.
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Linux dedicated server 380870 ??
Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/fenoglios/zombo/natives/libPZBullet64.so: libGL.so.1: cannot open shared object file: No such file or directory
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59 minutes ago, arkahys said:
When you press "A", you want to turn left, that's right ? when you post for that first time, I reflect a long time to how people can play with A for right and D for left. As I know some people play with inverted mouse axes, but to drive a car, unless driving mainly backward, I don't understand.
The "problem" presents only when driving, but I will try again tomorrow to be able to explain it better.
PS :. Big performance improvement on my DELL 7548 with Radeon M265. Gained 15 FPS medium with "uncapped"
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16 minutes ago, Pandorea said:
What do you mean by "scared"? Does your character become "slightly panicked" at a sight of zombies? That is a normal reaction, since "desensitized" means the char should not reach a state of panic, which is the next level here. If that is not what happens, then what other traits has your veteran character got?
Maybe I understood it incorrectly but I remember that in current build I never reached even slightly panic with Veteran Class... so maybe the current build is bugged
PS :. More important, if it is possible option to swap A - D when driving, since it is very counter intuitive to turn. I do not know if this is a shared feeling.
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This may be a very strange bug but ...
- When I run for a while the character continue moving in the direction i last pressed for a random amount of time after stopped pressing the buttons. This impacts driving in a very lethal ways sometimes. Happens also in stable build, but it is much less frequent.
Thank you
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I know this question may sound stupid and maybe even rude, but how far are from IWBMS? Just curiosity.
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2 hours ago, Batsphinx said:
Have raised the issues with Yuri - sounds like he's fixing it now.
Are people still seeing the player-obscuring annoyances that crept back into the recent builds? Or can I strike that one from the record?
PS:. Are you aware that the dedicated server via linux throws up the following when started ? :
pzexe: arg: pzserver Exception in thread "main" java.lang.UnsatisfiedLinkError: no PZBullet64 in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:312)
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BTW, please add in the zomboid log When and where ZombieRespawn and LootRespawn. It will be easier to bug track it
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I know that this is kinda necro, but this is badly needed. I can not get one person to install BF mod to play.
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For everyone not italian there, a quick translation : new server, blah blah blah have a nice game
Dato che mancava un eventuale luogo di ritrovo per ITA, ho pensato di metterne su uno.
IP : zombo.gotdns.com
PORTA : 7777
Seguo il ramo Main, per semplicita'. Alla creazione di un personaggio si possono scegliere due fazioni oltre allo spawn casuale :
Farmers : partite in una safehouse fattoria a Muldraugh.
Westeners : partite in una zona fortificata a West Point, in linea d'aria col Mall
I settings sono standard, a parte che piove piu' spesso e ho disabilitato la morte per infezione. Su facebook c'e' una paginetta :
https://www.facebook.com/zombogames
per seguire gli staus ( ogni tanto riavvio o aggiorno l'host ). Mi aspetto che i giocatori riescano a organizzarsi da soli le partite, quindi ogni tanto il server e' vuoto e ogni tanto c'e' qualcuno che gioca.
Sorry for the language, thank you for your awesome game.
S.
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Very very useful...I was thinking of doing something like this but you outperformed me.
Thank you very much.
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Already updated my server with it.
BTW : We need "craftable Big Doors" in prevision of car release, i think?
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I personally skipped the "screen" part with the following steps.
1) vim startzomboid.sh
2) nohup sh *serverdir/servercommand.sh* > zomboid.log &
When you :
sh startzomboid.sh
it will output to zomboid.log avoiding the multiple login problem. A ps -x will then find the process that you can kill. In my experience no problem with killing process directly buy you may want to admin /quit to be safe.
Hope it helps.
--- EXPERIMENTAL ---
You can track logins with the following ( still unfinished ) script.
#!/bin/bashzomboid="zomboid.log"stat="staus.cache"#logon="Connected new client"tail -f $zomboid | while read line; doline=`echo -n "$line" | grep -Po '(Connected new client\s|ID:\s)\K[^\s]*'`if [ -n "$line" ]; thenecho "$line">>$statfidone -
Hi Everyone,
In UT2004 there was an auto-downloader option for the server to directly download mod installed on it. Will be nice to have this feature in Zomboid so one can mod the server without telling user "Download this zip, extract in this folder" and thus avoiding confusion.
Thank you for the awesome game,
Simon.
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Mmmm a quick question...Since on steam we only have 27#1, will 28#3 introduce bugfixes from 27#2 too?
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I see your point but,..I think that there should be some "specialized" weapons that does not apply the rule. For example, knowing how to use an axe does not mean you are proficient with a katana or a kukri as a martial artist is, or knowing how to operate an M4 does not apply the skill required to correctly operate a composite bow. This may sound stupid because you already pointed it in your post, but some "old" weapons require extensive training just to be able to operate that may be outside the "blunt/cut" skill tree.
Thank you for your time.
PS:. Some basic martial arts should be awesome.
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For my honest point of view :
GAME
- Snow Falling in winter
- Solar Panel anyone? May use a special skill to mantain.
- Some coded zombies for profession with higher % loot ( EX :. a policeman zombie may have higher % of dropping pistol and ammo, a fireman zombie may have axe drop )
- [ MP ] Spawn point add to your safehouse for clan pourpose ( like you choose a faction at start and you spawn at safehouse )
WEAPONS
- Katana
- Kukri knives all the way
SERVER
- Ability to % type of zombies ( like 20% slow, 40% fast shamblers, 40% runners )
- Ability to select what type of zombies may spread the infection ( like runners only )
- Ability to % loot items ( like very low change of dropping pistols )
- Ability to set on server the reload method of weapons
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No. A suppressor doesn't appear to be planned, at this time.Is there gun suppressors in the build as attachments?
Suppressors may be the only way to make "running zombies" survivable, i think
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Is there gun suppressors in the build as attachments?
[41.65][Multiplayer] Sleep hypotermia in house.
in Bug Reports
Posted · Edited by artenais
I confirm I have "Uncapped" as a FPS option and will try this later in the day. I hope next patch will fix it.
UPDATE : Tried the cap at 60, bug still present for me.