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GhostlyAssassin

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Everything posted by GhostlyAssassin

  1. It will take a while to have anything released, there are many difficult problems to solve and meanwhile I have school. Don't expect anything until November, the post just served as an announcment.
  2. Damn it actually worked for the first time without having to open any port or anything and now I can work on multiplayer mods. Thank you, this was actually very helpful! Edit: why is this not pinned?
  3. Thanks. And if I use this, I will be able to host a server and play on it at the same time?
  4. Hi guys I will be working on a plugin that lets you create guilds, alliances with other guilds, claim territories for your guilds, have protected buildings and locked storage, have a guild house, have ranks inside the guilds, have guild events, special clothes for the leaders and a lot more. I don't actually know why this hasn't been implemented into the game yet, since there were already people forming clans, this will hopefully make the experience a lot more enjoyable. Hype!
  5. Wow this is really sad Who could possibly find fun in ruining other people's fun?
  6. Is there anybody working on a port?
  7. I started making my own games. If you ever make a game like PZ with support for everything cross-platform, hit me up. Until then, consider the 10$. You can buy lots of ice cream or chocolate from that. You get it via paypal.
  8. I find it sad that I am literally the only Mac user here who wants to create custom maps. Trust me, I was sad too. And then what happened? Want me to set up a Kickstarter for an OS X mapping tools? Maybe we can get 50 EUR that way.
  9. I find it sad that I am literally the only Mac user here who wants to create custom maps.
  10. I'll give 5EUR to whoever compiles the entire thing for mac and gives it to me.
  11. Don't have the ability to cross-compile for Mac OSX from Windows. You have a Mac, which means you're quite a bit further along than me. https://github.com/timbaker/tiled Go nuts. Already tried and failed. Some library is missing that for some reason can't be installed.
  12. Nope, it wasn't. Running it from the directory worked. Soooo. OS X version?
  13. As far as I know the only way to set the terrain / vegetation is by creating bitmaps, which would be fine, but there is no preview of it while you are working on it and also every time I update the bitmaps, I have to restart WorldED for it to recognize it. What are the pro mappers' advice?
  14. I'm not quite sure how to set a spawn point for specific classes after I've placed my map files into the maps folder.
  15. I had to tick display thumbnail images in the world view in preferences, it was unticked by default.
  16. I did these and still nothing. I drag the tmx files 1 by 1 and after i drag and drop them nothing changes.
  17. My vegetation map doesn't get applied after doing the BMP to TMX thing. Did everything exactly as in the video :/
  18. I would do it myself if I had the knowledge and would be paid for it Also, reinstalled the game, still not working. 2014.07.08. 20:46:01,941 com.apple.launchd.peruser.501[150]: (com.projectzomboid.10768) Failed to dispatch job, requestor: 0x7fcd98d101e0.anonymous.steam2014.07.08. 20:46:01,941 steam[12236]: spawn_via_launchd() failed, errno=22 label=com.projectzomboid.10768 path=/Users/user/Library/Application Support/Steam/SteamApps/common/ProjectZomboid/Project Zomboid.app/Contents/MacOS/JavaApplicationStub flags=0 : LaunchApplicationClient.cp #1168 LaunchApplicationViaLaunchDJobLabel() q=com.apple.root.default-overcommit-priority2014.07.08. 20:46:01,941 steam[12236]: spawn_via_launchd() failed, errno=22 label=com.projectzomboid.10768 path=/Users/user/Library/Application Support/Steam/SteamApps/common/ProjectZomboid/Project Zomboid.app/Contents/MacOS/JavaApplicationStub flags=0
  19. That's just Steam being Steam. Verify the game files to ensure that it's been installed and try running the game directly from the app file in the installation directory. Honestly I only came back to try and design the map I've had in mind for over a year now, but it seems that Rathlord didn't make much progress porting the tools.
  20. Yeah well I don't know why I expected mapping tools when the game doesn't even launch.
  21. Mind PMing me how? <3 I know blindcoder did it on Linux but I lack a lot of knowledge to do it without a tutorial and fix potentional errors.
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