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Posts
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Everything posted by GhostlyAssassin
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[WIP] dida55's Guild&Alliance system for MP
GhostlyAssassin replied to GhostlyAssassin's topic in WIP
It will take a while to have anything released, there are many difficult problems to solve and meanwhile I have school. Don't expect anything until November, the post just served as an announcment. -
Damn it actually worked for the first time without having to open any port or anything and now I can work on multiplayer mods. Thank you, this was actually very helpful! Edit: why is this not pinned?
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Thanks. And if I use this, I will be able to host a server and play on it at the same time?
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Why has the file been deleted?
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Hi guys I will be working on a plugin that lets you create guilds, alliances with other guilds, claim territories for your guilds, have protected buildings and locked storage, have a guild house, have ranks inside the guilds, have guild events, special clothes for the leaders and a lot more. I don't actually know why this hasn't been implemented into the game yet, since there were already people forming clans, this will hopefully make the experience a lot more enjoyable. Hype!
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Wow this is really sad Who could possibly find fun in ruining other people's fun?
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Is there anybody working on a port?
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I started making my own games. If you ever make a game like PZ with support for everything cross-platform, hit me up. Until then, consider the 10$. You can buy lots of ice cream or chocolate from that. You get it via paypal.
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I find it sad that I am literally the only Mac user here who wants to create custom maps. Trust me, I was sad too. And then what happened? Want me to set up a Kickstarter for an OS X mapping tools? Maybe we can get 50 EUR that way.
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I find it sad that I am literally the only Mac user here who wants to create custom maps.
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I'll give 5EUR to whoever compiles the entire thing for mac and gives it to me.
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Don't have the ability to cross-compile for Mac OSX from Windows. You have a Mac, which means you're quite a bit further along than me. https://github.com/timbaker/tiled Go nuts. Already tried and failed. Some library is missing that for some reason can't be installed.
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Nope, it wasn't. Running it from the directory worked. Soooo. OS X version?
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As far as I know the only way to set the terrain / vegetation is by creating bitmaps, which would be fine, but there is no preview of it while you are working on it and also every time I update the bitmaps, I have to restart WorldED for it to recognize it. What are the pro mappers' advice?
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I'm not quite sure how to set a spawn point for specific classes after I've placed my map files into the maps folder.
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How to draw maps for the PZ Mapping tools
GhostlyAssassin replied to Suomiboi's topic in Tutorials & Resources
I had to tick display thumbnail images in the world view in preferences, it was unticked by default. -
How to draw maps for the PZ Mapping tools
GhostlyAssassin replied to Suomiboi's topic in Tutorials & Resources
I did these and still nothing. I drag the tmx files 1 by 1 and after i drag and drop them nothing changes. -
My vegetation map doesn't get applied after doing the BMP to TMX thing. Did everything exactly as in the video :/
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I would do it myself if I had the knowledge and would be paid for it Also, reinstalled the game, still not working. 2014.07.08. 20:46:01,941 com.apple.launchd.peruser.501[150]: (com.projectzomboid.10768) Failed to dispatch job, requestor: 0x7fcd98d101e0.anonymous.steam2014.07.08. 20:46:01,941 steam[12236]: spawn_via_launchd() failed, errno=22 label=com.projectzomboid.10768 path=/Users/user/Library/Application Support/Steam/SteamApps/common/ProjectZomboid/Project Zomboid.app/Contents/MacOS/JavaApplicationStub flags=0 : LaunchApplicationClient.cp #1168 LaunchApplicationViaLaunchDJobLabel() q=com.apple.root.default-overcommit-priority2014.07.08. 20:46:01,941 steam[12236]: spawn_via_launchd() failed, errno=22 label=com.projectzomboid.10768 path=/Users/user/Library/Application Support/Steam/SteamApps/common/ProjectZomboid/Project Zomboid.app/Contents/MacOS/JavaApplicationStub flags=0
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That's just Steam being Steam. Verify the game files to ensure that it's been installed and try running the game directly from the app file in the installation directory. Honestly I only came back to try and design the map I've had in mind for over a year now, but it seems that Rathlord didn't make much progress porting the tools.
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Yeah well I don't know why I expected mapping tools when the game doesn't even launch.
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Mind PMing me how? <3 I know blindcoder did it on Linux but I lack a lot of knowledge to do it without a tutorial and fix potentional errors.