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Deadend

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Everything posted by Deadend

  1. awesome and welcome xD. As for the server, possibly at some point within the next week or two. Initially starting out with something small for everyone to playtest. I will be announcing here somewhat soon when people can start providing me either through a post here or private message what username and password they would like to have reserved, along with any guidelines that must be followed.
  2. Welcome aboard xD. Welcome aboard xD. Interesting, I'll pm you so we can talk some more.
  3. So the thing about housing for other survivors within the outpost poses two issues. First, technically an outpost is a small position far away from the main force (fort Lenning), so starting out, the outpost needs to be small. And second, Though survivors will be welcome to settle where ever they want (even around the outpost), there is currently the issue of safeguarding your stored loot. I personally can't assure that someone's storage/stash won't be looted (specially since someone with an axe and sledgehammer can just push through anything really). And considering the fact that you spawn near the outpost, any settled-in survivor's belongings will most likely be the first thing to get looted. So the outpost will primarily be built with the events in mind and not housing for survivors. This would change if I can get a safeguarding protection mod going or its added to the game. welcome aboard xD.
  4. I like how the diner already has some high fences and dumpsters. Right now I'm trying to see if what you can currently construct will be enough to construct the outpost from scratch. I do have the whole nine yards in mind, storage compartments, farming area, watch tower, and further room for expansion. The only thing I'm currently doubtful about is having rooms for people to settle in or spaces for people to build. It's currently not possible to make an actual safe heaven unless you have admins on 24/7 guarding it. Which is why I don't think it'll be safe for people to store their things at the outpost. I also don't want the outpost to look too empty which is why it might be better to pick a good building or two to build around and barricade (seems more realistic anyway). I'm also looking into modding (for better ways for survivors to protect their resources) and map editor (to make quick proto-types of the fort and outpost). That's the plan, welcome aboard xD.
  5. are there other people in the server? If it's just your friend and he's hosting it might be a port problem.
  6. Clothes definitely need some cleanliness level to them. I find it a little disappointing in immersion how I can use a zombie's clothes to make bandages or wear it after I've exploded its head and blood has gone everywhere. But then again, there is still no water sickness or boiling. Definitely good projects to work on for a Modder.
  7. If such writing update is to be added I would definitely love to see spray cans to write on walls. It would be useful in multiplayer to write warnings on walls, mark buildings you've already looted, or rooms with zombies you trapped you inside "don't open, dead inside"...etc.
  8. Deadend

    Animals?

    Here hoping there will be bears and wolves, would make camping out so much more challenging xD.
  9. Currently I'm testing these settings, with zombies as sprinters. Quite difficult, pretty hard to run from hordes. Actually I have yet to manage to run from a horde (even with athletic trait). And they're freaking scary, almost feels like "I Am Legend" zombies. So yeah definitely not sprinters. Fast shamblers you can outrun and shamblers would be too easy to take out if you''re loaded with guns. So I think to start out they'll be fast shamblers (I'll be testing this setting soon). However, if it turns out the general server populace believes the fast shamblers are too much of a challenge I would probably make them shamblers or just reduce zombie count so difficulty is taken down a notch. It'll be a while before this server is up, will wait a couple of days to see how many replies I get then I might put something up to start testing and try to attract people to the server from within the game because I know not all PZ players roam the forums (I own PZ since it pretty much came out and never joined the forums until now). I will announce any updates regarding the server so feel free to follow this topic so you're kept update. As for game help, sure. Well you should definitely look for PZ guides, though a lot of them are pretty outdated. You might find some in the PZ wiki and some here in the forums. It also depends if you're going multiplayer or singleplayer because you'll go about each a bit different. In singleplayer, its pretty easy to survive at regular settings, just find a weapon, loot buildings, plan ahead what you want to accomplish (find tools to build a base, find tools to build a farm, find tools to repair your broken tools/weapons, go fishing, find traps to set up...etc. There is a lot you can do). But in Single-player you just got to watch out for zombie hordes, it all really depends what settings you play on (if sandbox or regular game). In multiplayer if you're in a roleplaying server well they'll help you out. If you're in a PvP server, watch out for other survivors. The rule of thumb in PvP servers is to find a bag and a hideout ASAP. Don't settle down in any of the houses in town or you'll get looted. What you can do is get a bag with all your goods and stash it away in some corpse or forest (though it might dissapear if the server resets often). And it also depends how far out the game is (a lot of times the main towns are pretty much wiped clean), you might have a hard time looking for food or water bottles. But its safe bet to have a hideout, a place to go to at night and/or drop off your loot. And most payers are willing to trade so you should pick even what you don't think you'll need if you have the space. Things worth picking up are frying pans (as low end weapons), kitchen knifes and any other weapons above that. Garbage bags (rain barrels or last resort bags to carry items), large bags, tools (hammer, spade, trowel...etc.), mouse traps, medicine, cooking pots (great for storing large amounts of water you collect from water sources and leave at your base), sheets (barricades and campfire kit), CAN OPENER. You should eventually try to get a campfire going (you'll need a few planks and sheets), you'll need to cook food once electricity is out (which most likely will be on any server). All food (except rotten) is worth eating, if you get unhappy take an anti-depressant. Phew, okay well there is a lot to learn about Project Zomboid but the fun thing is you can learn as you go. Oh and I recommend you play on windowed mode and have a browser tab open with the game map from http://pzmap.crash-override.net/#0.5939974462629899,0.1338269061598167,1.7218210954440265 ... It'll help you tons with getting around. Great, you should follow the topic to get updates as to what goes on with the server. As for the Outpost's location. Yeah, I've actually thought of that picnic area being aesthetically a pretty good location. But like you said, its pretty far from Muldraugh. One of my main concerns right now is bandits when admins aren't online ransacking the outpost. Though since there is no way of protecting your crates and containers, the outpost won't have anything worth looting. But people might come to axe down the walls for nails and planks or just grief with a sledgehammer. So with the outpost being to close to any of the towns might be a problem. But I'll keep an open mind and see what more people think about the outpost's location. Mhmm, definitely gave some thought to putting a ruined Fort Lenning in the map (Only have to change the lore a bit, since the outpost was built to expand into Muldraugh, but it won't even be near Muldraugh, more like West Point). I wasn't sure but now that you mention it. The farmhouse with the well is definitely a pretty good location. And on top of that it could be like a second mall, having a large horde guarding pretty good loot. Like the rescue mission but with bandits instead of zombies, I like it. Definitely. I will update the OP soon with all these changes. Keep the ideas/suggestions coming xD.
  10. Hey, I'm glad you liked it! As for Outpost Rose I was thinking somewhere between Muldraugh and West-point. That way you immediately have three options for loot runs: mall area, west-point, and Muldraugh. And from there you would be pretty much the same distance to each of these locations. As for where exactly, not entirely sure, though that little stop-by off the main road from Muldraugh to West-point where there is a spiffo's and a Gas-2-go seems fitting. The only thing I'm still undecided about is whether I want to clear a patch of forest and build the outpost from scratch, or barricade a pre-built building or two. That's something I'm definitely open to hear suggestions for (keeping in mind the role the outpost is suppose to take). Definitely, this goes for any aspect of this server. You or anyone can suggest anything. difficult to perform for participants or just in general to carry out the event? The tools to carry out resupply events have been implemented into the game already, so I don't think those will be a problem or difficult to execute. The mission-driven ones however I think will require at-least a small-sized community behind this server for them to be any fun (I'd say for each, at least 4 participants would be needed and two admins to monitor). Though I've said the server will be whitelisted from the get-go, its possible that if I don't get much support in the forums for this server I'll open it to the public and garner supporters from in-game to come visit the post (probably eliminating mission-driven events until I can get a few people asking for them and wanting to participate) but still applying everything else listed here until the server is ready to be whitelisted.
  11. corpses can be moved, so at least you can clean up your front lawn. All the other ideas you mentioned have already been flagged down/up. I'm sure you meant well but you should read those posts that say "[read before posting]", before posting. - cheers
  12. 8 - 17 - 2014 UPDATE: "... and from its ashes a new phoenix arose" After almost 2 months, the server is finally up. But since then new ideas have made it into my head. The server is released under a new name, THE UNDERTAKING: ORIGINS , so go there now, and read all about it. This forum post/thread/topic will no longer be in use. old stuff if you want to nag me about changing my stance on certain things. MORE ABOUT HARD/SOFT RESETS ABOUT THE SOFTCORE ROLEPLAY HOW PvP/PvE WOULD WORK SPAWN AREA / OUTPOST ROSE / AND NEW PLAYER STARTER SURVIVAL KIT INITIAL GAME WORLD CONDITION
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