I think mostly what the game needs are more crafting options. There are a ton of items that sit unused because there isnt any use for them. Maybe some different enemy types and hostile npcs which i am sure will be added when regular npcs are added. There just needs to be more to surviving in this game than stockpiling and killing zombies. Maybe zombies that can break barricaded doors and windows in a matter of seconds. For me, once I level up the blunt skill a few times, I lay waste to zombies and there isnt really any more challenge as far as combat. The most challenging part of the game is starting out. Before a hammer and nails are found, its very challenging. Once you have a secure safehouse and food, the challenge lessens a lot. I think there shouldnt be any safe place no matter how well you barricade. Waking up in the middle of the night to a massive zombie that just broke the last line of defense would be awesome. I dont suggest making new players fight the more advanced zombies but it stands to reason that zombies would somehow evolve after a period of time to get at the humans that have survived the initial zombie apocalypse. Making the world dynamic based on what areas of the map you frequent, how many zombies killed and the level of your character would add a lot more depth. Maybe clearing one area of zombies leads to possibly hostile npcs moving in to take advantage of the work you have done. There are hundreds of possibilities and I know the devs are reluctant to keep the game in beta so they can add all this stuff. Hopefully, when the game releases fully, they make enough to keep the content flowing. My suggestions are in no way complaints and I love the game and the awesome work that has been done so far. If they never added another thing, I would be happy with how much enjoyment I have gotten so far. Maybe build a bonfire much like a campfire kit then add the corpses like fuel to a campfire. Just change the graphic for the bonfire for every several bodies added. Then when the "fuel" is gone, the bonfire is removed and a scorched mark remains for several days.