These thoughts were things I posted on The Indie Stone forums in multiple posts, so please forgive the way it’s not really organised into a cohesive whole. —————————————————— In my (extremely) personal opinion, the Sarkeesian videos raise an interesting discussion extremely badly. I don’t believe the best way to tackle and raise awareness of legitimate…
Author: CaptainBinky
Is there an indie game dev ‘clique’?
Buggered if I know. Not in Newcastle anyway, since there’s bollocks all indie devs up here so far as I can tell. Hope that helps. Love and hugs, Binky (edit: longer post here)
Why I’m not (yet) excited by the Oculus Rift
Let’s forget about the Facebook acquisition – that one aspect is enough to make me not want to buy one – but for the purposes of this blog, “Oculus Rift” is short-hand for any VR headset. I have a spinal condition which makes it difficult to walk and to move generally. Basically, imagine that your…
A handy guide to clarity
Definitions of “very clear” seem to vary. I have therefore produced this handy guide. Extremely Unclear … Very Unclear Explanation requires clicking “read more” in the description. Somewhat Unclear Explanation (“in association with…” etc) does not require clicking “read more” in the description. Murky Explanation (“sponsored by…” etc) does not require clicking “read more” in…
Binky’s Top Five Unreleased or Yet to be Fully-Funded Indie Games
Everyone loves lists, yeah? That fad didn’t get old, like, five years ago did it? No-one can accuse me of not having a cutting-edge blog. Anyway, I’ve done enough blog posts where I whinge or rant so I figured it was time for some loveliness. Here are, therefore, the five indie games which make me…
Some Short Musings on Game Prices
In the past, I’ve written quite a lot about how much i dislike the free-to-play model for games. As I’ve said, I think it harms the design of a game to be thinking in terms of revenue and not enjoyment. However, that doesn’t mean you can’t design a free-to-play game that is both designed in…
Staggeringly High Alpha/Beta Prices
Source article, on Eurogamer Please Note: I don’t want this to sound like a bash of David Braben – he’s still the guy who co-wrote arguably the most important videogame in history and spear-headed the Raspberry Pi and I don’t believe that this pricing is a cynical financially-motivated manoever, so he’s still in credit in…
A smaller rant about F2P
What is the perfect way to design a game? Ideally, you either live in Utopia where money no longer exists, you win more money than you ever need in the Lottery, or an eccentric billionaire funds you setting no limitations on what you do. Then… go. You’d be designing your game completely free from any…
Top Tips: How much should you sell an Alpha-Funded game for?
Question 1: How much is your game worth RIGHT THIS SECOND? Take that number and subtract a bit. Easy.
Alpha-Funded Development
The term “alpha” is pointless. It serves no purpose. What does it mean? The whole point of any term is to add clarity to something and “alpha” absolutely does not do that. Well it did, but now it doesn’t. Here is a diagram of a traditional game development process: Nice and straight-forward. The “Alpha” is the bit…