For the love of God, can we not just come up with a new word already?

Should (video)games be fun?   Yes, this old chestnut again. I’ve written about this before because much like, “can games be art?” it’s a question that won’t just ever die. And it can’t die because everyone’s talking in cross purposes. The people who say that videogames need not be fun are talking in the broadest possible…

On difficulty in Videogames

https://www.rockpapershotgun.com/2017/10/02/assassins-creed-origins-tourism-difficulty/ Okay, here’s an argument which pops up all the time which I completely reject: Do we have some arbitrary test in the middle of a movie which locks you out from seeing the end if you don’t pass? No. So why should these barriers exist in videogames? Replace “movie” with “book”, “album”, whatever other medium…

More Thoughts on Game Criticism

No game should be immune from criticism – let’s just get that point out there first so there’s no misunderstanding. But this whole mess with Digital Homicide and Jim Sterling about which Mr Biffo has written a couple of excellent opinion pieces here and here got me thinking, especially the latter post. I’m not going…

Some Twaddle about VR

I don’t want to get all pretentious and cite the vast array of literature I read so that I come across as some kind of intellectual, because to be honest I don’t read that sort of stuff and I’m not clever enough to fake it. Most of what I read is non-fiction sciencey stuff and the fiction is…

What the hell is a videogame anyway?

Whenever a game hits the internet which pushes the limit of what many would consider an actual videogame, it’s not uncommon for that to be met with a certain amount of hostility. Sometimes it’s because the themes are not felt to be appropriate, it’s political, has an overt agenda, is dogmatic, is linear to the…

On Slagging Off Other Videogames

Should we do this? In all honesty, I’m horribly conflicted. At the end of the day, other games aren’t really “competitors” in any meaningful sense – so there’s definitely no reason to criticise another game just to inflate your own. On the other hand, just because another studio is within the same games industry bubble…

On Indie Game Development

It seems that with every day which passes, we read more and more “horror” stories – Kickstarter projects which fail, abandoned Early Access games – and it’s becoming increasingly common to read user comment reactions along the lines of, “this is why I no longer support Alpha-Funded / Early Access / Kickstarters / etc. games”….

EGX 2015

Short post this, because I didn’t actually get to see much (at all) of the show given that we had a booth there ourselves in the Rezzed section and having that sort of occupies all of your time. I did, however, want to mention one or two disappointments. For more in-depth disappointment, I’d recommend Rob…

Steam User Reviews and a segue into Metal Gear Solid

I’ve lost count of the number of times I’ve seen someone scoffing that a Steam user has written a thumbs down user review which reads, “160 hours played”, or some other similarly large number. I find this a bizarre argument – hinging entirely on, “but… but… you got your money’s worth! Price / Hours Played…

On the social and cultural significance of videogames

AAAAAAAAAAAAAAAAAAAAAAH! *runs screaming for the hills* I’m back now. So, in the last couple of days we’ve had two semi-related articles to read. The first, by Paul “[month] the [day] be with you” Kilduff-Taylor of Mode7 (“The Itch to Make and Nothing to Say” Creative Significance and Games) and the second, by Keith Stuart from…