The errors from the VPS suggest that it is trying to load an incompatible save file, when you reinstalled the OS on the VPS did it also wipe all the files?
No worries about derailing, I'm very interested in hearing your perspectives and what you have to say about the matter. But im not sure i still understand you fully.
1. For the fictional brands, do you mean its something like GTA logic where yes, its a fictional brand but is inspired by a real life thing like cars? And not something fully fictional like "there is no car IRL that looks like this" and is beyond recognizable let alone identifiable or something something.
2. Im curious to hear your list of firearm's you'd consider into the game and why that would be. While i understand your perspective of maybe using the mp5 for example as the inspiration for the guns in game to look similar to, lets pretend this is the same scenario where the guns you'd name are going to be used as inspiration for what's added.
3. We both agree SMG's should be the big next move for what should be added. But can you explain if you were to add more guns, such as the LMG's how you'd balance them? in my opinion it would be the same as the m16 except it can hold 100 rounds or something from a magazine pouch. Basically doing everything the m16 can except its role would be the "herd thinner" to sustain fire instead of needing to stop to reload.
4. You've explained like the mp5 example and how there are different variants. If you we're to again use the example of the mp5, what kind of variants would you consider and why, and how do you imagine them in the game with things like scarcity, locations found, etc.
(not gonna lie the MP5/10 would be sick but yeah, rare. At the moment i dont find the idea of finding a "rare gun" too thrilling because of how easy they break/wear out. Having a rare gun then is only a matter of not if you're f*cked but when you're f*cked if it breaks. So if they fix that problem that guns actually last long, maybe not 100k average rounds as that is the entire gun, not just the barrel/chamber, extractor, springs, etc. So in the moment where we do not have such of an in-depth gun system where we cannot replace those things as the extractor if it breaks except the whole gun just dies. Applying the logic for now that guns as a whole last 100k rounds average makes sense as a temporary fix. Because again, i dont find it fun to find a rare gun, knowing it will break faster than i want it to and basically never find it again. There isn't any fun of finding a rare gun if you can't keep it long enough to even grow attached to it.)
5. My main issue with finding "rare guns" in game as because of the (example) above. There isn't any real benefit to doing so. Whats the point right now of finding the black MSR for example compared to the regular MSR. Its rarer, breaks just as fast, uses the same ammo and the only difference minimal. So there isn't any excitement to finding a rare, cool gun if its going to break just as fast and be twice as difficult to find again unlike the regular wooden MSR. So like i suggest, upping the guns "health" would be all the system really needs for now. Because lets say they devs do that, the guns now last 100k rounds each. Finding a cool rare gun is now more fun because 1. You get to keep it for way longer. 2. if you like it, you'll be more satisfied in keeping it naturally growing yourself attached to it. 3. Finding another one would bring more excitement because its no longer a matter of when the gun breaks but if the gun breaks, you have a replacement.
What's your take on all this?
Multiplayer
Only two players
I am hosting the server
Mods: Yes
Build: 42.19
I don't know if anyone has reported this bug, but I am experiencing some delay with synchronization of player two when he is driving a car. When he's on foot, works great, but when he drives, the car disappear, the position of him is random and I always colide some way with his car. I don't know why the syncrhonism works when we are on foot and doesn't work when we're driving. When we are in the same car, the synchronism works also. The delay, initially, occurs when we are separate cars.