Thank you for sharing your feedback — it’s very helpful!
@Pepewai - the MP QA team has validated the vehicle sync issue, and the ticket is now with the development team.
Now, regarding the other issues raised in this thread: to move forward and resolve them effectively, we need a bit more information. Please provide:
- more detailed descriptions;
- steps to reproduce;
- any full Server/Client logs or video/screenshots if available.
This will allow us to fully understand the problems and implement the right fixes.
Also, I think it would be more convenient to create a new thread specifically for issues related to loot or vehicle disappearance mentioned in this thread.
ZombieRespawn = 1
However, you dont have to wait until respawn.
- Have 2 admins teleport to heavy areas.
- Have a 3rd admin teleport to a large empty area and spawn in about 200 zombies in a 10x10
- Have the 2 admins move through the popopulated areas
- Have the 3rd admin fast travel about 30 to 40 tiles in a direction and back again, repeatedly
- Watch as zombies dwindle rapidly until there is 0
Don’t monitor zeds indoors. They are practically immune from this culling.
Having the same issue in my server even if the zombies population start is High and, pop multiplier is very high and peak is set to 3.0, it borked the server
it needs to be solve ASAP, servers are too affected by this one (Full Wiped server)