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2552 The Ultimate Question!
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1. Which is better: pancakes or waffles?
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Are the rain barrels themselves interactable and do they already contain some water from raining? Do the two rooms at the bottom floor act like they are "interior" rooms? You can generally see that if the temperature is different outside than it is inside a room.
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By elislavkat · Posted
GREAT THANKS! bug is still actual, devs -
By elislavkat · Posted
Version:[42.7.0] [rev:28118] Mode: [Singleplayer] Server settings: [N/A] Mods: [do not matter] Save: [do not matter] Reproduction steps: Chopping_block Surface = 13 ; is too low and clipping it should be around 18 -
By elislavkat · Posted
Version:[42.7.0] [rev:28118] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: vehicle get bloody, but it check only for pure water (and do not matter which container is) if ISWashVehicle.hasBlood(vehicle) then local option = context:addOption(getText("ContextMenu_Vehicle_Wash"), playerObj, ISVehicleMenu.onWash, vehicle); local toolTip = ISToolTip:new(); toolTip:initialise(); toolTip:setVisible(false); toolTip:setName(getText("Tooltip_Vehicle_WashTitle")); toolTip.description = getText("Tooltip_Vehicle_WashWaterRequired1", 100 / ISWashVehicle.BLOOD_PER_WATER); local waterAvailable = ISWashVehicle.getWaterAmountForPlayer(playerObj); option.notAvailable = waterAvailable <= 0 if waterAvailable <= 1.0 then toolTip.description = toolTip.description .. " <BR> " .. getText("Tooltip_Vehicle_WashWaterRequired2"); else toolTip.description = toolTip.description .. " <BR> " .. getText("Tooltip_Vehicle_WashWaterRequired3", waterAvailable); end option.toolTip = toolTip; end the same time farming ability to water crops have different mechanics. if #waterSources > 0 then if test then return ISWorldObjectContextMenu.setTest() end local waterOption = cropsMenu:addOption(getText("ContextMenu_Water"), worldobjects, nil); local subMenuWater = ISContextMenu:getNew(cropsMenu); cropsMenu:addSubMenu(waterOption, subMenuWater); table.sort(waterSources, ISFarmingMenu.itemSortByName) for _, waterSource in ipairs(waterSources) do local waterSourceOption = subMenuWater:addOption(waterSource:getName(), worldobjects, nil); local waterSourceSubMenu = ISContextMenu:getNew(subMenuWater); subMenuWater:addSubMenu(waterSourceOption, waterSourceSubMenu); -- if waterLvl missing is below the max use of the water plant (so we can't have the option for 40 water if the plant have 80) local use = ISFarmingMenu.getWaterUsesInteger(waterSource); local missingWaterUse = math.ceil((100 - currentPlant.waterLvl) / 10); if missingWaterUse < use then use = missingWaterUse; end waterSourceSubMenu:addOption(getText("ContextMenu_Full", use * 10), worldobjects, ISFarmingMenu.onWater, use, waterSource, playerObj, currentPlant, sq, context); if use > 10 then use = 10 else use = use - 1 end for i=use,1,-1 do waterSourceSubMenu:addOption(tostring(i * 10), worldobjects, ISFarmingMenu.onWater, i, waterSource, playerObj, currentPlant, sq, context); end end end end 3 22 -
By elislavkat · Posted
Version:[42.7.0] [rev:28118] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: get vehicle, remove doors, cant access to seats-storage from outside. get vehicle OPEN DOOR, remove door- CAN access to seats-storage from outside. logs.zip
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