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Food & Hunger System


Rancove

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Hello,Indie Stone community and i think i have a pretty good suggestion regarding the Food & Hunger System.I would also like to thank the devs for making such a great zombie and post-apocalyptic simulation game.But i think there is a bit of problem with this game that might make it very unrealistic because of this,The Hunger System.

Here's a thing and or a bug(maybe) i have found while researching the game's mechanics:

1.Hunger reduction values giving different hunger moodles.

-Example:A cooked fresh steak has a hunger value of -52 can replenish your hunger either from starving/very hungry to very well fed while a boring salad which has a hunger value of -60 will change from either starving/very hungry to well fed and a small piece of strawberry/lollipop which has a hunger value of -5 will reduce hunger from starving to slightly fed.

Ways to overcome the problem:

1.Make the hunger reduction value sensible according to the moodles.For example,a survivor has got the starving moodle after not having anything to eat for a long time,so that means he needs to eat ALOT of food in order to satiate himself and eating just 1 cooked steak with a hunger reduction of -52 will bring him back to very well fed which makes no sense.At least make the moodle go away step by step like eating a cooked steak will bring from starving to peckish instead of just hopping to a fed moodle.This does not only go to steaks,but also to all foods such as cabbage,tomato,canned beans,tuna and many more.

2.Change to the trait(Hearty Appetite).Since this trait is meant for eating more often,how about making this trait more challenging by making the survivor having to eat more in a short time?(This is a minor suggestion but if you choose to ignore it then go ahead).I found out that by selecting this trait in the game,it seems to match with the time to get peckish when i don't have this trait making this characteristic a free +2 points for the survivor.For example,this survivor will have to eat 1.5 times more than the average survivor and requires more hunger reduction to be very well fed and at the same time,make the survivor hungry faster following this trait.

Now that i have talked about the Hunger System,let me talk about the Food System.

1.Perishable and a that are already found in the game could be made.For example,waffles,pancakes,burgers,pizzas and other special perishables can be made by new recipes which could be added into the game by the devs choice.

 

Here a few suggestions for the devs to see but if they do not agree with my suggested food system,they can ignore it but the hunger system should not be ignored as it is one of the very crucial parts of a game that makes up as a survival simulation.I also observed that many players ignore the hunger system like just grabbing a bag of chips and eating it while starving making it look like the hunger system is being ignored.Like many survival games,the hunger system is very important in making the game realistic and ignoring it simply punishes the game.Again,thank you Indie Stone devs and community members for reading this suggestion and keep up the good work guys!Take your time to your planned features in the game,no rush and peace :)

 

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The food system is going to be overhauled in the semi near future so you can expect to have a whole new bunch of recipes and possibilities as to what you'll be able to cook and bake. This is also more a thing for the beta phase as it's just mainly adding new recipes.

As for the hunger suggestion, I agree that it should be slightly more in depth. My solution would be to make hunger much more long term than just counting single meals. I think it should go to a simplified nourishment system where how much you eat per day affects how nourished you are and if you only eat to not be hungry you'll slowly weaken your character.

For example atm you can keep hunger away by eating 3-5 bags in addition to or in place of that you'd have a nourishment value for the day, which would correspond 2 meals, breakfast, and some snacks. So that would roughly be around 70-100 hunger per day. If you eat less you weaken, if you eat more you get fat or fit depending on how much you run, build, farm etc. Also exercise would slightly raise the threshold for weakening. As it already increases fatigue. These combined would make food more valuable as a fuel to allow you to do more stuff faster and more efficient.

To avoid stuffing there could be a stuffed modifier that would lessen the hunger value when let's say over 40 is eaten at once. And if over 60-80 you'd get a queasy moodle.

I know that this might seem hardcore to some players, but I think that's what this game needs. It's dangerous to be under nourished and imo it should be represented in the game accordingly.

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The food system is going to be overhauled in the semi near future so you can expect to have a whole new bunch of recipes and possibilities as to what you'll be able to cook and bake. This is also more a thing for the beta phase as it's just mainly adding new recipes.

As for the hunger suggestion, I agree that it should be slightly more in depth. My solution would be to make hunger much more long term than just counting single meals. I think it should go to a simplified nourishment system where how much you eat per day affects how nourished you are and if you only eat to not be hungry you'll slowly weaken your character.

For example atm you can keep hunger away by eating 3-5 bags in addition to or in place of that you'd have a nourishment value for the day, which would correspond 2 meals, breakfast, and some snacks. So that would roughly be around 70-100 hunger per day. If you eat less you weaken, if you eat more you get fat or fit depending on how much you run, build, farm etc. Also exercise would slightly raise the threshold for weakening. As it already increases fatigue. These combined would make food more valuable as a fuel to allow you to do more stuff faster and more efficient.

To avoid stuffing there could be a stuffed modifier that would lessen the hunger value when let's say over 40 is eaten at once. And if over 60-80 you'd get a queasy moodle.

I know that this might seem hardcore to some players, but I think that's what this game needs. It's dangerous to be under nourished and imo it should be represented in the game accordingly.

 

 

I actually like the idea of "eat a lot and sit in your house and you are going to get fat, eat a lot and work out and you will be fit". Creating character by our actions.

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