Broadbent Posted December 31, 2023 Share Posted December 31, 2023 (edited) I'm wondering if it is possible to add code to another mods custom function. The mod I'm trying to add to is called "Rename Containers" My goal is to run the vanilla "ISInventoryPage:refreshBackpacks()" function when the Rename Containers mod calls the following function. function ISInventoryPage:onRenameContainerClick(button, inventory) if button.internal == "OK" then if button.parent.entry:getText() and button.parent.entry:getText() ~= "" then print("rename container to " .. button.parent.entry:getText()) inventory:getParent():getModData().RenameContainer_CustomName = button.parent.entry:getText() inventory:getParent():transmitModData() -- sync moddata for MP end end end Now for vanilla, you do this... local vanilla_createChildren = ISInventoryPage.createChildren function ISInventoryPage:createChildren() vanilla_createChildren(self) -- Your code here. end However, when I try this method with Rename Containers function (as shown below), it never gets run. local original_onRenameContainerClick = ISInventoryPage.onRenameContainerClick function ISInventoryPage:onRenameContainerClick() original_onRenameContainerClick(self) -- Any code here never runs. end I think it makes sense why the above code would not run, but I'm wondering what (if at all possible) is the correct way to go about this. Thank you Edited December 31, 2023 by Broadbent solved. cannot find "mark best answer" as suggested in "read before posting" Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted December 31, 2023 Share Posted December 31, 2023 Try this: require "RenameContainers/ISInventoryPage" local original_onRenameContainerClick = ISInventoryPage.onRenameContainerClick function ISInventoryPage:onRenameContainerClick(button, inventory) original_onRenameContainerClick(self, button, inventory) -- Any code here never runs. end The require will make sure the mod's file loads before your mod, which may or may not be the issue. Broadbent 1 Link to comment Share on other sites More sharing options...
Broadbent Posted December 31, 2023 Author Share Posted December 31, 2023 58 minutes ago, Hugo Qwerty said: Try this: require "RenameContainers/ISInventoryPage" local original_onRenameContainerClick = ISInventoryPage.onRenameContainerClick function ISInventoryPage:onRenameContainerClick(button, inventory) original_onRenameContainerClick(self, button, inventory) -- Any code here never runs. end The require will make sure the mod's file loads before your mod, which may or may not be the issue. Ahhh... That makes sense and works like a charm! Thank you very much sir! Happy new year Hugo Qwerty 1 Link to comment Share on other sites More sharing options...
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