Azazeal Posted December 4, 2023 Share Posted December 4, 2023 (edited) I'm a bit confused and torn with this setting. Setting it to None has the desired effect of making sure Zeds cant track your movements through walls, ensuring they can only path to the players last seen location. But setting to None also unfortunately increases the chance Zeds will forget what they were doing and give up navigating towards distant sounds. This makes it hard to lure zeds reliably with loud noises. Is it possible to have these two things seperated? I like my zombies dumb as heck but also very persistent. Edited December 4, 2023 by Azazeal PoshRocketeer and getstoopid 2 Link to comment Share on other sites More sharing options...
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