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Multiplayer queue system doesn't work due to UI bug


Ozymandias

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First, the queue system added to the game is great.

But, essentially due to the fact that the UI changes and blocks your attempt to join a full server, it's entirely pointless. In order to join a full server, the client must think it is not full, therefore the queue system only works when more than the player cap attempts to join at once between refreshes to claim the last spot(s).

The best solution would be to have the server send a byteflag for the client to know whether queueEnabled is on, allowing it to attempt to join full servers.

Reproduction:

  1. Get a full server.
  2. Turn on LoginQueueEnabled.
  3. Make sure to refresh so that the client sees for example 32/32.
  4. Have an additional client attempt to join, see the UI blocking it.
Edited by Ozymandias
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