PoshRocketeer Posted March 20, 2023 Share Posted March 20, 2023 (edited) I mostly wanted to say that the idea is cool, but currently there's only 2 real intensities, that being out of combat and OHGODOHF***OHGODOHFU** mode. It's really jarring for the orchestra to be going absolutely ham despite not really being in any danger, and it's hardly dynamic. It was so jarring that I just turned the music off. I don't know if it's just not working as intended but I asked around on the Discord and people tend to be in agreement, and I've never heard anyone say anything to the contrary. It would be cool if there were several levels of intensity for the quantity of zombies, the skills, kills, and condition of your character, and even slightly different tunes for the type of space you're in (tight corridors vs big open room/outside) would be cool as well, but that's a pipe dream. Really all I want to see is the music having more "levels" to it to account for the amount of zombies, because rn it doesn't feel dynamic at all. Edited March 20, 2023 by PoshRocketeer added Link to comment Share on other sites More sharing options...
Pandorea Posted March 21, 2023 Share Posted March 21, 2023 We're still working on balancing and implementation of this feature. Thank you for your feedback! PoshRocketeer and MadDan 2 Link to comment Share on other sites More sharing options...
PoshRocketeer Posted April 5, 2023 Author Share Posted April 5, 2023 On 3/21/2023 at 4:28 AM, Pandorea said: We're still working on balancing and implementation of this feature. Thank you for your feedback! I just saw the most recent Thursdoid with the new music stuff, looks great! Pandorea 1 Link to comment Share on other sites More sharing options...
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