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Zombie Mobility and Mutation Options in Sandbox


Jericoshost

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I made a similar topic awhile ago about more Sandbox options

but had another idea for just zomboids:

 

Essentially increase the variety of Navigation and decay options for the undead.

 

So under Navigation instead of Navigate + Use Doors it would add:

Navigate + Open Doors (Only doors, no windows)

 

Navigate + Open Doors/Windows (Current Open Doors Setting)

 

Navigate + Open Doors/Windows + Find alternate entrance. (They will now search out alternate doors if the first one is locked, attempting to find a stealthy way inside of bases.)

 

Navigate + Open Doors/Windows + Climb (Zomboids will now attempt to climb to windows that are left open if a sheet rope is left hanging out of it.)

 

New Decay options to replace current options:

Instead of a drop down menu you would select Advantages and disadvantages via check box options. Obviously you wouldn't be able to select conflicting options.

 

Strengthens (Increase Zombie Strength as time passes)

Speeds (Increases Zombie Speed as time passes)

Learners (They become more intelligent as time passes, increasing navigation)

Sharper Senses (Their senses become more acute as time passes)

Virulent (Their infection chances improve as time passes and the infection mutates)

 

Weakens (As Is)

Slows (As Is)

Brain Rot (Their ability to Navigate reduces over time)

Dulled Senses (Their Sight and Hearing reduces over time)

Stagnating Virus (The infection chance reduces over time down to half of original values)

 

Then a final option:

Time to max Decay: set as number of day until maximum decay is reached, otherwise will use the world setting for world deterioration

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