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Dedicated Server - Multiplayer Save Issue


Apezdr

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See post below for fix

 

Getting this error on dedicated server, haven't changed anything :(

 

If there is a way to fix it feel free to let me know and I'll take a whack at it. If I can remove it from the world dictionary I'll do it!

 

I do have mods enabled, see below...

  • eris_minimap
  • Authentic Z - Fashion Montage
  • Authentic Z - Current
  • tsarslib
  • TMC_TrueActions
  • bcUtils
  • eris_food_expiry
  • RainWash
  • TurksLastingJarredFoodstuffs
  • FuelAPI
  • ProfessionFramework
  • DylansZombieLoot
  • BCGTools
  • VDK
  • WaterDispenser
  • Respawn
  • spraypaint
  • spraypaintletters
  • CCFastReadx10
  • betterLockpicking
  • isoContainers
  • OutTheWindow
  • modoptions
  • TheStar
  • embarkTraits
  • RepairAnyClothes
  • sleeponit
  • fuelsideindicator
  • LoneWanderersSavingGrace

 

Recently added and enabled mods

  • 91range
  • 90niva
  • 89def90
  • 89def110
  • 87cruiser
  • 85merc
  • 67commando
  • 88golfMk2
  • 88jettaMk2
  • 92amgeneralM998

 

StartServer64.bat

LOG  : General     , 1641362500641> 58,031,050> WorldDictionary: Checking dictionary...
LOG  : General     , 1641362500687> 58,031,095> Loading WorldDictionary:C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WorldDictionary.bin
LOG  : General     , 1641362500705> 58,031,114> ===================================

ERROR: General     , 1641362500707> 58,031,116> java.lang.RuntimeException: Cannot override existing registry id, item: Base.Pop2
ERROR: General     , 1641362500711> 58,031,120>         at zombie.scripting.objects.Item.setRegistry_id(Item.java:3206)
ERROR: General     , 1641362500712> 58,031,121>         at zombie.world.DictionaryData.parseCurrentItemSet(DictionaryData.java:245)
ERROR: General     , 1641362500714> 58,031,123>         at zombie.world.WorldDictionary.init(WorldDictionary.java:213)
ERROR: General     , 1641362500715> 58,031,124>         at zombie.iso.IsoWorld.init(IsoWorld.java:2296)
ERROR: General     , 1641362500718> 58,031,127>         at zombie.network.GameServer.main(GameServer.java:682)
LOG  : General     , 1641362500719> 58,031,128> WorldDictionary: Warning: error occurred loading dictionary!
LOG  : General     , 1641362500720> 58,031,129> WorldDictionary: Attempting to copy WorldDictionary backups...
LOG  : General     , 1641362500729> 58,031,138> WorldDictionary: path = C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WD_ERROR_1641362500\
ERROR: General     , 1641362500808> 58,031,217> GameServer.main> Exception thrown zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init line:255. Message: Exception Thrown
ERROR: General     , 1641362500809> 58,031,218> DebugLogStream.printException> Stack trace:
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error.
        at zombie.world.WorldDictionary.init(WorldDictionary.java:255)
        at zombie.iso.IsoWorld.init(IsoWorld.java:2296)
        at zombie.network.GameServer.main(GameServer.java:682)
LOG  : General     , 1641362500812> 58,031,221> Server Terminated.

 

Edited by Apezdr
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  • Apezdr changed the title to Dedicated Server - Multiplayer Save Corrupted?
  • Apezdr changed the title to Dedicated Server - Multiplayer Save Issue
18 hours ago, Beard said:

Base.Pop2 is the item that is causing issues, this can happen due to any mod modifying or interacting with the item. The logs don't show which mod it is caused by though, can only recommend mod pruning.

 

I'm not sure how the save in game would work but the dedicated server wouldn't.

 

Please elaborate on mod pruning if that's what I have to do. To restate my post earlier.

 

Quote

I was testing the host button in-game and found that it was able to start my multiplayer server save just fine, this isn't ideal though so any feedback would be still appreciated!

 

It doesn't add up why it would work using the in game host button but not my dedicated server using the same mod files and same save.

Edited by Apezdr
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I was able to get the dedicated server started again by closing the server down and deleting all mods under...

 

C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop

 

Deleting the appworkshop file "appworkshop_108600.acf" after go into the contents folder and delete the folder "108600"

 

Start the server back up and it will download all mods defined in servertest.ini (go here to see the mods defined)

%userprofile%/Zomboid/Server

 

Seems this is the fix for 90% of the problems with server hosting...Mods folder being goofed up. Hopefully this will be patched up at some point.

 

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