Apezdr Posted January 5, 2022 Share Posted January 5, 2022 (edited) See post below for fix Getting this error on dedicated server, haven't changed anything If there is a way to fix it feel free to let me know and I'll take a whack at it. If I can remove it from the world dictionary I'll do it! I do have mods enabled, see below... eris_minimap Authentic Z - Fashion Montage Authentic Z - Current tsarslib TMC_TrueActions bcUtils eris_food_expiry RainWash TurksLastingJarredFoodstuffs FuelAPI ProfessionFramework DylansZombieLoot BCGTools VDK WaterDispenser Respawn spraypaint spraypaintletters CCFastReadx10 betterLockpicking isoContainers OutTheWindow modoptions TheStar embarkTraits RepairAnyClothes sleeponit fuelsideindicator LoneWanderersSavingGrace Recently added and enabled mods 91range 90niva 89def90 89def110 87cruiser 85merc 67commando 88golfMk2 88jettaMk2 92amgeneralM998 StartServer64.bat LOG : General , 1641362500641> 58,031,050> WorldDictionary: Checking dictionary... LOG : General , 1641362500687> 58,031,095> Loading WorldDictionary:C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WorldDictionary.bin LOG : General , 1641362500705> 58,031,114> =================================== ERROR: General , 1641362500707> 58,031,116> java.lang.RuntimeException: Cannot override existing registry id, item: Base.Pop2 ERROR: General , 1641362500711> 58,031,120> at zombie.scripting.objects.Item.setRegistry_id(Item.java:3206) ERROR: General , 1641362500712> 58,031,121> at zombie.world.DictionaryData.parseCurrentItemSet(DictionaryData.java:245) ERROR: General , 1641362500714> 58,031,123> at zombie.world.WorldDictionary.init(WorldDictionary.java:213) ERROR: General , 1641362500715> 58,031,124> at zombie.iso.IsoWorld.init(IsoWorld.java:2296) ERROR: General , 1641362500718> 58,031,127> at zombie.network.GameServer.main(GameServer.java:682) LOG : General , 1641362500719> 58,031,128> WorldDictionary: Warning: error occurred loading dictionary! LOG : General , 1641362500720> 58,031,129> WorldDictionary: Attempting to copy WorldDictionary backups... LOG : General , 1641362500729> 58,031,138> WorldDictionary: path = C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WD_ERROR_1641362500\ ERROR: General , 1641362500808> 58,031,217> GameServer.main> Exception thrown zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init line:255. Message: Exception Thrown ERROR: General , 1641362500809> 58,031,218> DebugLogStream.printException> Stack trace: zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at zombie.world.WorldDictionary.init(WorldDictionary.java:255) at zombie.iso.IsoWorld.init(IsoWorld.java:2296) at zombie.network.GameServer.main(GameServer.java:682) LOG : General , 1641362500812> 58,031,221> Server Terminated. Edited January 6, 2022 by Apezdr Link to comment Share on other sites More sharing options...
Apezdr Posted January 5, 2022 Author Share Posted January 5, 2022 I was testing the host button in-game and found that it was able to start my multiplayer server save just fine, this isn't ideal though so any feedback would be still appreciated! Link to comment Share on other sites More sharing options...
Beard Posted January 5, 2022 Share Posted January 5, 2022 Base.Pop2 is the item that is causing issues, this can happen due to any mod modifying or interacting with the item. The logs don't show which mod it is caused by though, can only recommend mod pruning. Link to comment Share on other sites More sharing options...
Apezdr Posted January 5, 2022 Author Share Posted January 5, 2022 (edited) 18 hours ago, Beard said: Base.Pop2 is the item that is causing issues, this can happen due to any mod modifying or interacting with the item. The logs don't show which mod it is caused by though, can only recommend mod pruning. I'm not sure how the save in game would work but the dedicated server wouldn't. Please elaborate on mod pruning if that's what I have to do. To restate my post earlier. Quote I was testing the host button in-game and found that it was able to start my multiplayer server save just fine, this isn't ideal though so any feedback would be still appreciated! It doesn't add up why it would work using the in game host button but not my dedicated server using the same mod files and same save. Edited January 6, 2022 by Apezdr Link to comment Share on other sites More sharing options...
Apezdr Posted January 5, 2022 Author Share Posted January 5, 2022 Again this is a multiplayer save so going into the load option and deselecting active mods doesn't seem to work but hosting a server does. Link to comment Share on other sites More sharing options...
Apezdr Posted January 5, 2022 Author Share Posted January 5, 2022 I was able to get the dedicated server started again by closing the server down and deleting all mods under... C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop Deleting the appworkshop file "appworkshop_108600.acf" after go into the contents folder and delete the folder "108600" Start the server back up and it will download all mods defined in servertest.ini (go here to see the mods defined) %userprofile%/Zomboid/Server Seems this is the fix for 90% of the problems with server hosting...Mods folder being goofed up. Hopefully this will be patched up at some point. Link to comment Share on other sites More sharing options...
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