Sour Kiwi Posted December 20, 2021 Share Posted December 20, 2021 Multiplayer, local dedicated. Massive amounts of zombies get deleted after around a month and a half in game time. 30000+ lines in debug logs. This particular test was done with 41.61 but I first stated noticing it on 41.64. Wasn't specific to any location. Mods and no mods tested didnt matter either way. The only way I fixed it was creating an entirely new Users\%%\Zomboid folder. Watch the culled numbers when I look behind me in the clip. Also this is the line in the debug logs, with different IDs of course. DEBUG: Multiplayer , 1639963162505> 34,753,159> NetworkZombiePacker.receivePacket > Zombie was deleted ID:30459 (12121.355, 6838.187) PC: 8700k, 3080ti, 16gb ram Server set to use 6gb ram. both client and server running from same box no strange memory usage or processor, highest memory usage around 81% with other applications as well. PopulationMultiplier = 4.0, PopulationStartMultiplier = 3.0, PopulationPeakMultiplier = 4.0, PopulationPeakDay = 28, strange.webm Link to comment Share on other sites More sharing options...
Paytonian556 Posted December 20, 2021 Share Posted December 20, 2021 https://medal.tv/games/requested/clips/5icmuCDPj6-H-/d1337vCeVenH?invite=cr-MSxyY3AsMjgxMzAzMTks bye bye zombies Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 20, 2021 Share Posted December 20, 2021 Anything over 500 zombies near the player is being culled when out of sight. Link to comment Share on other sites More sharing options...
Paytonian556 Posted December 20, 2021 Share Posted December 20, 2021 1 hour ago, EnigmaGrey said: Anything over 500 zombies near the player is being culled when out of sight. Is that going to be changed when the MP test is over??? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 20, 2021 Share Posted December 20, 2021 14 minutes ago, Paytonian556 said: Is that going to be changed when the MP test is over??? Probably not until they can be optimized. Link to comment Share on other sites More sharing options...
Taeleus Posted July 4, 2022 Share Posted July 4, 2022 Is there any plan to make this toggelable? Trying to do a MP dedicated server with friends where the server starts out at 4.0 zombies, respawning turned off, and work our way to "clearing" the map. Ran into this issue with "ZombieCountOptimiser.class" or something or another literally deleting thousands of zombies off the map to the point of whole towns being empty. I know its for performance, but is there any plans to make this toggleable/editable? Also, not sure if this is something that is handled just by the server or handed off to the client side to deal with it but would REALY like an option to disable zombie culling/despawning. Link to comment Share on other sites More sharing options...
Napalm Posted October 11, 2022 Share Posted October 11, 2022 Same issue still, 2-3 remote players on dedicated server. Any amount of zombies seemingly over 20-30 disappear when out of sight, even if just out of sight for a moment. PC spec doesn't seem to have any effect, have ran on new 10-series i7, i9 and a Xeon, all same result, all with 16gb RAM and 3060ti. Net routing is as clean as possible and with correct port config. Seems to happen more to remote players than host, which suggests issue is network/sync related. Same console log as OP: NetworkZombiePacker.receivePacket > Zombie was deleted Fiddling with respawn settings have not provided a good enough work-around unfortunately. That one might be a me problem though. Manually added zombies behave same way. Someone educate me.. is this just the way it is? is there a happy-medium other hosts have found that I have not? Link to comment Share on other sites More sharing options...
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