Eonoyu Posted December 18, 2021 Share Posted December 18, 2021 (edited) Running out of ammo or just discarding a weapon on the verge of breaking, this could be good reasons for why throwable weapons may be useful. If players have a weapon in hand and hold the "Push/Shove" key, the weapon should launch at the zombie and connect, based on the players "Aim Skill Level". While holding the "Push/Shove" key, players would only be able to launch the item in hand after the animation is complete. This would not only look great but add balance to the feature. Edited December 18, 2021 by Eonoyu MrTrololo and Anarchon 2 Link to comment Share on other sites More sharing options...
MrTrololo Posted December 20, 2021 Share Posted December 20, 2021 On 12/18/2021 at 3:14 AM, Eonoyu said: Running out of ammo or just discarding a weapon on the verge of breaking, this could be good reasons for why throwable weapons may be useful. If players have a weapon in hand and hold the "Push/Shove" key, the weapon should launch at the zombie and connect, based on the players "Aim Skill Level". While holding the "Push/Shove" key, players would only be able to launch the item in hand after the animation is complete. This would not only look great but add balance to the feature. would be especially useful by throwing rocks to attract/distract zeds for example,in case of other objects i've even had the same idea,but with small rule:heavier object-harder to toss(character strenght would be also considered here),inluding throwing out zombie corpses,also through window Link to comment Share on other sites More sharing options...
Eonoyu Posted December 20, 2021 Author Share Posted December 20, 2021 9 hours ago, MrTrololo said: would be especially useful by throwing rocks to attract/distract zeds for example,in case of other objects i've even had the same idea,but with small rule:heavier object-harder to toss(character strenght would be also considered here),inluding throwing out zombie corpses,also through window Using tin cans can also be really effective and give the cans some sort of ability. Link to comment Share on other sites More sharing options...
Susp3kt Posted January 16, 2022 Share Posted January 16, 2022 I'd be nice to throw a bag over a fence or climbable wall as well. Player strength would have course be a modifier in that regard. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now