dred Posted December 7, 2013 Share Posted December 7, 2013 Hello. I was wondering if there is a way to change number of nails found in containers, to make it totally random. Items.txt defines the number = 5 and i can change it to my liking but it's not what i want. What variables can be used in the script, is there a list of'em and where it could search for it?(lua file i imagine) Link to comment Share on other sites More sharing options...
Ramibuk Posted December 8, 2013 Share Posted December 8, 2013 You can try add several new item drop chances through lua:table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)4 is chance for every roll (all/crate distribution have one roll,you can check rolls and chances in media/lua/items/SuburbsDistributions.lua),this will add spawn chance for additional 0/5/10/15/20/25 nails into crates. Or you can check media/scripts/suburbsdistribution.txt but im not sure how that work Link to comment Share on other sites More sharing options...
dred Posted December 22, 2013 Author Share Posted December 22, 2013 I'm talking about completely random numbers, 15, 9, 56, 28 etc., rather than multiplier. I was thinking of system, which gives a different result for each roll -or-when a container do a roll each time they are drawn items (in our case - nails), their number is selected randomly from a 1-100 scale.Other possibility is to change 'Count = 1,' and add more roll chances, like suggested Ramibuk?Are those possibilities or i am only imagining things? Link to comment Share on other sites More sharing options...
RoboMat Posted December 22, 2013 Share Posted December 22, 2013 Well RJ has added a nifty new event which is called each time a container is filled. local function spawnGlobalStories(_roomName, _containerType, _containerFilled)...endEvents.OnFillContainer.Add(spawnGlobalStories);You could use it to write your own random-nail-generator (see what I did there?). Link to comment Share on other sites More sharing options...
dred Posted December 23, 2013 Author Share Posted December 23, 2013 Thank you, i try to use that later but for now i have did it in the easy way - i have changed nails number to Count = 1 and 100x this line: "(Base.Nails", 4)" in the SuburbsDistribution and it's actually working good. What i must change is "Base.Nails", 4, to "Base.Nails", 1, and try it with those values.I will play a little and report how it's working.Thanks for the tips. Link to comment Share on other sites More sharing options...
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