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wear and clothes


arkahys

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Many of this was already said. It is more for centralize and remember some very old suggestions who can be more important with dev progress.

  •  Because there is no way to warm us except camp fire in winter and refresh in summer : I would like to wear socks.
  • A little random on temperature of clothes to have the possibility to find (or search) for a more adapted clothes in summer / winter. aside this can easily give the feeling of a fake diveristy of clothes.
  • The last point, but really developped ; add some clothes who change efficiency player stats, that's could incite to wear differents clothes according to tasks. exemple (bonus to ones could be panalty to other and inverse) :
    • Up :
      • jeans jacket : reduce a little nimble, time you're wet and chance to be scratched by Z's. Increase time to be wet
      • tank top : increase a little chance to be scratched, temp=0 (or close to), decrease a little build time.
    • Down :
      • sweatsuit : increase time you're wet
      • jeans : reduce a little : nimble, run speed and chance to be scrated, time you're wet. Increase time to be wet
    • shoes :
      • flip-flops : temp=0,  reduce run speed a lot, reduce time to be wet and you'r wet.
      • basket :  increase time you're wet
      • safety shoes :  weight very higher , reduce a little = run speed, nimble, build time and chance to be scratched by Z's. Increase time to be wet
  • wear watch as clothes, to not encumber (or select by mistake) inventory.
  • wear talky walky as clip belt
  • drag and drop to wear / equip (hands) / replace
  • Usable washing machine And/if more time to clean clothes by hands.
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