arkahys Posted March 31, 2018 Share Posted March 31, 2018 Many of this was already said. It is more for centralize and remember some very old suggestions who can be more important with dev progress. Because there is no way to warm us except camp fire in winter and refresh in summer : I would like to wear socks. A little random on temperature of clothes to have the possibility to find (or search) for a more adapted clothes in summer / winter. aside this can easily give the feeling of a fake diveristy of clothes. The last point, but really developped ; add some clothes who change efficiency player stats, that's could incite to wear differents clothes according to tasks. exemple (bonus to ones could be panalty to other and inverse) : Up : jeans jacket : reduce a little nimble, time you're wet and chance to be scratched by Z's. Increase time to be wet tank top : increase a little chance to be scratched, temp=0 (or close to), decrease a little build time. Down : sweatsuit : increase time you're wet jeans : reduce a little : nimble, run speed and chance to be scrated, time you're wet. Increase time to be wet shoes : flip-flops : temp=0, reduce run speed a lot, reduce time to be wet and you'r wet. basket : increase time you're wet safety shoes : weight very higher , reduce a little = run speed, nimble, build time and chance to be scratched by Z's. Increase time to be wet wear watch as clothes, to not encumber (or select by mistake) inventory. wear talky walky as clip belt drag and drop to wear / equip (hands) / replace Usable washing machine And/if more time to clean clothes by hands. myhappines 1 Link to comment Share on other sites More sharing options...
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