GOGOblin Posted July 6, 2016 Share Posted July 6, 2016 The main idea: the player can switch his perception "strategies", setting them to alert, normal or concentrating on something. Alert: wider arc of view; automatic head turning around trying to spot Z's; less chance to get scratched; reduced XP gains; reduced skills (all skills -1 for example). When paniced player always switches to Alert. Normal: no effects Concentrating : effects opposing to Alert state, no running. Also striking Z's while in this mode will make a well aimed punch, inflicting more damage I think skill boost will be nice, because taking time to concentrate on something and think it over is a good way to solve problems. Link to comment Share on other sites More sharing options...
Keshash Posted July 6, 2016 Share Posted July 6, 2016 Wouldn't that take control from the player? It sounds kinda OP, though. Link to comment Share on other sites More sharing options...
GOGOblin Posted July 6, 2016 Author Share Posted July 6, 2016 8 minutes ago, Keshash said: Wouldn't that take control from the player? It sounds kinda OP, though. Wut? What do you mean " take control from the player" ? If you mean rotating arc of view - well why not add some random rotation to it? The player switches the priority for a character: to keep his eyes open and be ready for troubles or to imply surroundings are safe and concentrate on crafting or reading or whatever.. Link to comment Share on other sites More sharing options...
Keshash Posted July 6, 2016 Share Posted July 6, 2016 Imo, it wouldn't be comfortable, when you walk somewhere, explore buildings and character looks where he wants. I don't usually stand still, looking for the zombies, I always move, do something. There would be no need for alert mode for me. Reduced skills and XP is kinda unrealistic. It may be better to increase crafting time, because you aren't concentrated. Link to comment Share on other sites More sharing options...
GOGOblin Posted July 6, 2016 Author Share Posted July 6, 2016 (edited) Well, cosplyaing a radar tower is sometimes annoying thing to do. Besides when you are deeply occupied aranging your posessions (or building, or crafting, or chopping) your mouse is busy.. Quote Reduced skills and XP is kinda unrealistic Why? When you have to watch your 6 all the time you just cannot do anything well. Quote It may be better to increase crafting time Yep, agree, adding this is also a good idea. Edited July 6, 2016 by GOGOblin Link to comment Share on other sites More sharing options...
Rathlord Posted July 6, 2016 Share Posted July 6, 2016 I think this could be interesting to be wrapped into the stances (sneaking, walking, aiming) with some modification. Not in this exact sense, but I think having this and that would be a bit overly complex. There's some neat ideas that could be worked into this. Link to comment Share on other sites More sharing options...
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