Camponote Posted March 21, 2016 Share Posted March 21, 2016 (edited) Concept : Difficulty With the arrival of Scenarios, it seems to me that the term 'Difficulty' no longer reflects what it corresponded to the origin. Indeed, those who have tested 'Six Months Later' scenario in easy can certify it, there is nothing easy. In brief, this parameter allows to manage needs in water and food of our character. It is also used to define speed level.And incidentally offers a suitable starter kit. I thought for a long time... And I wonder if it would not be a good idea to change 'Difficulty' in 'Avatar', or 'Realism' Eventually 'Gaming Experience' in the sense, customize your own gaming experience. Difficulty in Avatar / Realism Easy Arcade Low needs, fast Leveling, kit starter Normal Normal Normal Hard Realistic When everything has its importance Hardcore Hardcore Hoping that this will be useful Edited March 21, 2016 by Camponote Teesee and Heporlathic 2 Link to comment Share on other sites More sharing options...
Camponote Posted March 21, 2016 Author Share Posted March 21, 2016 argh.. In fact, i'm talking about 'Starting Condition', and not 'Difficulty'... so much for me.. but it is also applicable for this Link to comment Share on other sites More sharing options...
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