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Concept : Difficulty


Camponote

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Concept : Difficulty

 

 

 

 

With the arrival of Scenarios, it seems to me that the term 'Difficulty' no longer reflects what it corresponded to the origin. 
Indeed, those who have tested 'Six Months Later' scenario in easy can certify it, there is nothing easy. 

 

 

 

In brief, this parameter allows to manage needs in water and food of our character
It is also used to define speed level.
And incidentally offers a suitable starter kit.

 

 

I thought for a long time...

 

And I wonder if it would not be a good idea to change 'Difficulty' in 'Avatar', or 'Realism'

 

Eventually 'Gaming Experience' in the sense, customize your own gaming experience.

 

Difficulty       in      Avatar / Realism

 

 

Easy                           Arcade                          Low needs, fast Leveling, kit starter

 

Normal                       Normal                          Normal

 

Hard                           Realistic                        When everything has its importance

 

Hardcore                    Hardcore

 

 

 

Hoping that this will be useful

 

Edited by Camponote
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