hoodie Posted October 1, 2015 Share Posted October 1, 2015 Hey guys, I am desperate to find out how to load more than just e.g. Hydrocraft on my linux server... Mods=Hydrocraft;Littering 1.9;More Zombie Loot does nothing but loading Hydrocraft. Tried changing the names in each mod.info file so they wouldn't contain whitespaces but Mods=Hydrocraft;Littering;MoreZombieLoot isn't working either though everything is in it's place.Help? Thanks Link to comment Share on other sites More sharing options...
EasyPickins Posted October 1, 2015 Share Posted October 1, 2015 Look in each mod's mod.info file for the id= line. That's what you put next to Mods=. Don't use the folder name. Link to comment Share on other sites More sharing options...
hoodie Posted October 2, 2015 Author Share Posted October 2, 2015 Look in each mod's mod.info file for the id= line. That's what you put next to Mods=. Don't use the folder name. It's what I did However, in the meantime I found out that Littering is actually working, exactly as described above, so the whitespaces are no big deal and the separation with ; is also right. More Zombie Loot, however, isn't working and the author said this: Svarog:You need to use id=whatever from mod.info file not the mod name. But if I remember correctly, the recent update changed it so that you use steam server you need to use workshop steam numbers. For this mod it would be Mods=498342776 you can find the SteamModID in the URL of it's webpage like for this modhttp://steamcommunit...s/?id=498342776And when I said id=whatever, use only whatever without id=. Idk there was a post on the official Indie Stone forums about what server hosts need to do I suggest you go there and dig for it, it should be in Updates section, check the latest version posts. Unfortunately I don't feel like messing with this in random files, as I got the two mods (hydrocraft and Littering) to finally work on my server. But I guess the whole workshop stuff is about to change and be finalized soon anyway. At least this is what I understand from the devblog.Thanks a lot, mate Link to comment Share on other sites More sharing options...
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