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hoodie

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  1. It's what I did However, in the meantime I found out that Littering is actually working, exactly as described above, so the whitespaces are no big deal and the separation with ; is also right. More Zombie Loot, however, isn't working and the author said this: Unfortunately I don't feel like messing with this in random files, as I got the two mods (hydrocraft and Littering) to finally work on my server. But I guess the whole workshop stuff is about to change and be finalized soon anyway. At least this is what I understand from the devblog. Thanks a lot, mate
  2. Hey mate, I have been suffering myself from basically zero proper documentation on the web. What you are looking for is 2 files and if you want to make a whitelist with users you'll be editing 3 files. I'm not a Linux guy, so pls excuse layman's talk or unnecessary information I will assume you managed to INSTALL the server, so far, and you only want to change configs: Your root directory should look like this: http://1drv.ms/1L8lq6r You need to edit two files. Your server settings are here: server/Zomboid/Server/serverPZ.iniNote, if you want your server to be private set "Open=false". People will now NEED to be in the user database (explained below) to access the server. And to change the Sandbox settings (loot, rotting speed etc) you need to edit this one: server/Zomboid/Server/serverPZ_SandboxVars.luaThe BEST approach to edit the sandbox settings is to use the server settings tool located in your local PZ game directory; it has a simple interface to make the settings and will save a serverPZ_SandboxVars.lua file which you need to copy to the folder above, of course. There was an update, apparently, but I cannot find the post here in the forum. If you trust me, you can download it from here as well: http://1drv.ms/1LnnF87 So, you should be covered with settings such as spawn rarity, and having public=false etc to make it private. Now to the USERS. Here you will have to edit a small database, super simple: I have used THIS tool to edit the db: http://sqliteadmin.orbmu2k.de/ The db is located in: server/Zomboid/Server/db/serverPZ.dbJust open it with the editor above, and open the table under Tables/whitelist/id by clicking it, then open the tab "Edit Data" to the right. There should be a single entry for an admin. You want to add users, so hit the "+" to add a row and add "serverPZ" into the empty "world" field, then you can set a username and password and optionally make this user an admin or mod or not. The whole thing should look similar to this: http://1drv.ms/1LnnwkY Close the tool and copy the db back to the server in the folder above, of course. And while we're at it, I was struggling hard to get MODS running on my server as it is explained different everywhere and basically it's probably going to change again soon. I got Littering 1.9 and Hydrocraft running by doing this: 1. Edit the serverPZ.ini and add the Mods names* separated by ; and no whitespaces, such as: Mods=Hydrocraft;Littering 1.9;More Zombie Loot;Also, copy your mods folders incl. content (which you may have downloaded from pz-mods.net/mods maybe) manually to this folder: server/Zomboid/Server/mods/So it looks like this (with the mods listed above for example): http://1drv.ms/1FM9BCF Make sure you don't install these type of mods in the middle of a game. The server should be "fresh". This also applies for the sandbox settings, apparently, because changin e.g. Zombie Speed may result in having a mix of various bugged zombies. Reinstall your server, edit the settings, make sure everything is how you wanted it and THEN start the server. Hope this helps P.S. Installing MODS (linux Server) With Mods stuff may change or there are other approaches, as I didn't get "More Zombie Loot" to run on my linux box and the creator of the mod said this: But I don't want to mess with this right now, as I got the 2 other mods to run with the method described above.Still, this seems to be the appropriate way (in the future?) as it's also described as such here: http://theindiestone.com/forums/index.php/topic/16470-released-build-3230/
  3. Hey guys, I am desperate to find out how to load more than just e.g. Hydrocraft on my linux server... Mods=Hydrocraft;Littering 1.9;More Zombie Loot does nothing but loading Hydrocraft. Tried changing the names in each mod.info file so they wouldn't contain whitespaces but Mods=Hydrocraft;Littering;MoreZombieLoot isn't working either though everything is in it's place. Help? Thanks
  4. *UPDATE*: Fixed this. Actually the values created with the Settings tool are correct, but of course this shouldn't be applied to a server that has been runnning for a couple of hours but only a FRESH one...otherwise you end up having a mixture of weird zombie behaviours. *OUTDATED*: Argh! Guys, I used this NEW editor to save me a few settings and apparently the zombies spot me at an incredible distance now that I have set them to blind, deaf and stupid! Something's definitely wrong here... SandboxVars ={ Speed = 3, Zombies = 2, Distribution = 1, Survivors = 1, DayLength = 4, StartYear = 1, StartMonth = 5, StartDay = 23, StartTime = 2, WaterShutModifier = 14, ElecShutModifier = 14, FoodLoot = 2, WeaponLoot = 2, OtherLoot = 3, Temperature = 3, Rain = 3,-- Erosion = 2, ErosionSpeed = 4, XpMultiplier = 4.0, StatsDecrease = 4, NatureAbundance = 4, Alarm = 4, LockedHouses = 6, FoodRotSpeed = 4, FridgeFactor = 5, Farming = 2, LootRespawn = 1, StarterKit = false, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = { Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 6, Reanimate = 3, Cognition = 3, Memory = 4, Decomp = 1, Sight = 3, Hearing = 2, Smell = 2, }}...blah blah
  5. Same here, suffering big time from getting mods or any mod to work on my server I just purchased (nitrado)...
  6. Sorry, I was referring to this blog post: http://projectzomboid.com/blog/2015/08/stages-of-infection/
  7. Hey guys, I only stop by very, very rarely and I only read the devblog posts (didn't play for +1.5 years), so, sorry if what I am suggesting isn't even making sense. Will keep this short: You say the broadcastings in TV, radio etc. may affect the player's RP and I think that's pretty much granted, for sure. You assume that there are two types of "RP timelines", one during the outbreak, another more post-apocalyptic one. So, why don't you simply make this a choice during the character creation? You either choose timeline A or timeline B which is 6 months later. I wouldn't even adjust the gameplay that much, only make this affect the overall braodcastings accordingly as opposed to making two different "entry points" with different gameplay. I think whatever you do "fragmentation" in terms of having to choose between two "game modes" in a sandbox game is probably a bad choice. My 2 cents. best regards, guys - keep up the *great* work! Can't wait to play for real
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