*UPDATE*: Fixed this. Actually the values created with the Settings tool are correct, but of course this shouldn't be applied to a server that has been runnning for a couple of hours but only a FRESH one...otherwise you end up having a mixture of weird zombie behaviours. *OUTDATED*: Argh! Guys, I used this NEW editor to save me a few settings and apparently the zombies spot me at an incredible distance now that I have set them to blind, deaf and stupid! Something's definitely wrong here... SandboxVars ={ Speed = 3, Zombies = 2, Distribution = 1, Survivors = 1, DayLength = 4, StartYear = 1, StartMonth = 5, StartDay = 23, StartTime = 2, WaterShutModifier = 14, ElecShutModifier = 14, FoodLoot = 2, WeaponLoot = 2, OtherLoot = 3, Temperature = 3, Rain = 3,-- Erosion = 2, ErosionSpeed = 4, XpMultiplier = 4.0, StatsDecrease = 4, NatureAbundance = 4, Alarm = 4, LockedHouses = 6, FoodRotSpeed = 4, FridgeFactor = 5, Farming = 2, LootRespawn = 1, StarterKit = false, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = { Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 6, Reanimate = 3, Cognition = 3, Memory = 4, Decomp = 1, Sight = 3, Hearing = 2, Smell = 2, }}...blah blah