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Loot respawn rates?


CREDiBLE

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Hello, fellow Zombodians.

 

I just recently started hosting a Project Zomboid server - hosted by Fragnet.net. Everything has been fine the 2-3 days the server has been up. But as time progress it's clearer and clearer that loot does not respawn. I've tried searching the forums to no avail, and I've tried screwing around with the server settings. I've also tried restarting the server several times and fooled around with the server settings.

 

As it stands I've set the following variables in serverPZ.ini.

HoursForLootRespawn=2MaxItemsForLootRespawn=10

And this is my SandboxVars, without the ZombieLore.

SandboxVars ={	Zombies = 3,	Distribution = 1,	Survivors = 1,	DayLength = 2,	StartMonth = 7,	StartTime = 2,	WaterShutModifier = 3,	ElecShutModifier = 3,	Loot = 4,	Temperature = 3,	Rain = 3,}

It's come to the point where no buildings barely has any loot whatsoever, so the game is almost completely empty. Are there any settings I've forgotten to enable, any way to increase the looting or in any way fix this matter? Since the soft reset is disabled till the next update, the only real alternative is a full reset, which would kinda suck.

 

Also, no custom mods are currently installed.

 

tl;dr Loot not spawning in my multiplayer server. Any fix?

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Thanks, EasyPickins. Appreciate the response. And this variable needs to be put into 'serverPZ_SandboxVars.lua'?

 

Are there any list/overview as to what variables can go in there, and what the different values do? Because at the moment this is my server's serverPZ_SandboxVars.lua, and I can only guesstimate what the variables do and what their values indicate.

SandboxVars ={	Zombies = 3,	Distribution = 1,	Survivors = 1,	DayLength = 2,	StartMonth = 7,	StartTime = 2,	WaterShutModifier = 3,	ElecShutModifier = 3,	Loot = 4,	Temperature = 3,	Rain = 3,	ZombieLore =	{		Speed = 2,		Strength = 2,		Toughness = 2,		Transmission = 1,		Mortality = 5,		Reanimate = 3,		Cognition = 3,		Memory = 2,		Decomp = 1,		Sight = 2,		Hearing = 2,		Smell = 2,	}}

On the other hand, I can see that the great server 'GOOD OLD DAYZ' have listed these settings on their Steam page (Almost a year ago though, Feb 2014).

Zombies = 3 // Normal amount of Zombie Spawns. Distribution = 1 // Zombies spawn mostly in Urban Areas WaterShutModifier = 48 // 48 game hours water shuts off, after 2 days IRL. ElecShutModifier = 36, // 36 hours elec shuts off, 1 & half days IRL. Alarm = 3, // How often building alarms trigger - Normal/Default LockedHouses = 5, // How often building are locked. - Slightly lowered. FoodRotSpeed = 3, // How often foot rots - Normal/Default FridgeFactor = 3, // refrigerated food keeps fresh - Normal/Default LootRespawn = 3, // Loot respawn time: 1 Week In-game. ZombieRespawn = 3, // Zombie respawn time: 1 Week In-game. TimeSinceApo = 1, // Left as default. Temperature = 3, // Left as default. Rain = 3, // Left as default. ErosionSpeed = 1, //Faster Erosion because we have longer days. Farming = 3, // Left as default. NatureAbundance = 3, // Left as default. FoodLoot = 2, // Left as default. WeaponLoot = 2, // Left as default. OtherLoot = 2, // Left as default. XpMultiplier = 1.0, // Left as default. StatsDecrease = 4, // Slightly lowered rate at which stats decrease. DayLength = 6, //One in-game day = 4 hours irl. StartMonth = 2, // Set around current season irl. StartTime = 7, // Start time of game 12am. -Zombie Stuff: Speed = 3, // Move speed - Left as default. Strength = 2, // Zombies Damage - Left as default. Toughness = 3, // Zombies have less Health. Transmission = 3, // Transmission Disabled. Memory = 3, // Memory - Left as default. Sight = 2, Sight - Left as default. Hearing = 2, Hearing - Left as default. Smell = 3, Lowered slightly. 

I see that they use a lot more variables than what's in my custom file, and this just increase my curiosity towards what variables/settings can be used and what their values do.

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On Windows you can use PZServerSettings.exe to change the variables.    All the possible variables are listed in the media/lua/shared/Sandbox/SandboxVars.lua.  But there's no manual explaining what they all do currently.

What a legendary brainfart on my account. Thanks a bunch, man  :-D

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