Thanks, EasyPickins. Appreciate the response. And this variable needs to be put into 'serverPZ_SandboxVars.lua'? Are there any list/overview as to what variables can go in there, and what the different values do? Because at the moment this is my server's serverPZ_SandboxVars.lua, and I can only guesstimate what the variables do and what their values indicate. SandboxVars ={ Zombies = 3, Distribution = 1, Survivors = 1, DayLength = 2, StartMonth = 7, StartTime = 2, WaterShutModifier = 3, ElecShutModifier = 3, Loot = 4, Temperature = 3, Rain = 3, ZombieLore = { Speed = 2, Strength = 2, Toughness = 2, Transmission = 1, Mortality = 5, Reanimate = 3, Cognition = 3, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, Smell = 2, }}On the other hand, I can see that the great server 'GOOD OLD DAYZ' have listed these settings on their Steam page (Almost a year ago though, Feb 2014). Zombies = 3 // Normal amount of Zombie Spawns. Distribution = 1 // Zombies spawn mostly in Urban Areas WaterShutModifier = 48 // 48 game hours water shuts off, after 2 days IRL. ElecShutModifier = 36, // 36 hours elec shuts off, 1 & half days IRL. Alarm = 3, // How often building alarms trigger - Normal/Default LockedHouses = 5, // How often building are locked. - Slightly lowered. FoodRotSpeed = 3, // How often foot rots - Normal/Default FridgeFactor = 3, // refrigerated food keeps fresh - Normal/Default LootRespawn = 3, // Loot respawn time: 1 Week In-game. ZombieRespawn = 3, // Zombie respawn time: 1 Week In-game. TimeSinceApo = 1, // Left as default. Temperature = 3, // Left as default. Rain = 3, // Left as default. ErosionSpeed = 1, //Faster Erosion because we have longer days. Farming = 3, // Left as default. NatureAbundance = 3, // Left as default. FoodLoot = 2, // Left as default. WeaponLoot = 2, // Left as default. OtherLoot = 2, // Left as default. XpMultiplier = 1.0, // Left as default. StatsDecrease = 4, // Slightly lowered rate at which stats decrease. DayLength = 6, //One in-game day = 4 hours irl. StartMonth = 2, // Set around current season irl. StartTime = 7, // Start time of game 12am. -Zombie Stuff: Speed = 3, // Move speed - Left as default. Strength = 2, // Zombies Damage - Left as default. Toughness = 3, // Zombies have less Health. Transmission = 3, // Transmission Disabled. Memory = 3, // Memory - Left as default. Sight = 2, Sight - Left as default. Hearing = 2, Hearing - Left as default. Smell = 3, Lowered slightly. I see that they use a lot more variables than what's in my custom file, and this just increase my curiosity towards what variables/settings can be used and what their values do.