Icewind Posted November 27, 2014 Share Posted November 27, 2014 Currently, the default melee weapon strike is one that aiming for the head.Its good – coz sometimes you can smash his head and kill zombie from a single hit…. But, they not always fall down… So my suggestion is – to have an option of aiming for the legs. Holding a SHIFT button for example and strike. This way, your hit will 99% chance kick zombie to the ground, and you can finish him easily.As a “downside”, this swing can be more dangerous to perform, than a normal strike to the head, because of the shorter weapon swing radius – coz you need to band a little bit to hit the legs. Ohh, one more thing - if you don’t kill this zombie – with a 90% chance he will become a “crawler” coz his legs are broken now... Another new strike suggestion is a “side push”Currently, when I strike a zombie – he will step back or fall. I suggest a hit that pushes the zombie to the side and not backward. What is it good for? Several times I was in a situation, when zombies followed me to the roof of the building.So, I want to be able to kick him down – pushing him from the roof to his death. Link to comment Share on other sites More sharing options...
deprav Posted November 27, 2014 Share Posted November 27, 2014 reminds me of a part of my suggestions about combat mechanics, you might like it :http://theindiestone.com/forums/index.php/topic/10978-combat-re-think-for-the-announced-big-rebalance-oflgbkybygt/ Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 29, 2014 Share Posted November 29, 2014 I am for this but i would rather have everything get a little bit farther. I would like cars and etc. I am all for this idea but it would not be on the top of my list. again just my opinion. Link to comment Share on other sites More sharing options...
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