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Showing results for tags 'stable'.
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Leoquent posted a topic in Bug ReportsThe cutaway algorithm is missing some essential walls on my player build structure leading to some obstruction. It seems to be directly tied to stairs and structures above them. I'll add some screenshots of the problem. Hope the green markings help understanding the geometry. The three tile wall in screenhot A is the biggest problem. It is always fully opaque (when I'm on ground floor) and completely blocks the visibility of a substantial part of my space.
Hello! Brief advertisement for a 4-slot multiplayer server me and a friend are playing on. It's the stable 39.67.5 Steam build, vanilla, about five days in. Electricity shut down, water still works, we've a small base going if you don't want to set one of your own up. The server is up 24/7 save the occasional server reboot to clear RAM. I'll be trying to keep it to a minimum. The idea is just PvE, and we're looking for either adults or mature players to have in the server, to avoid griefing and the like. The server is rented for a month, but I'll be prolonging if there's enough interest. Message me on Discord at Nick#5501 or reply here, though my response with the server info might be delayed if you do. I'll be happy to answer any questions you might have.
This is something that's been on my mind for a while now, specially after I saw its success on Starbound. The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such. This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
Hello fellow Zomboids, Status: ONLINE so i set up a server and people for some reason really seem to like it. They even asked me to make a thread in this forum, so here we go. The Details are the Following: IP for Direct Connect is: 220.127.116.11 Found in "Public Server Browser" with the filter "krautfleet.net" Name : [PVP][EU][Vanilla] krautfleet.net Location : Nürnberg, Germany Branch : Stable (currently B27) Player slots : 24 Its currently set up with a PVP / Default / NoMods Setup. Currently (mostly due to no_respawn of loot/zombies) New Characters Spawn with: Chips/Crisps, Water, a Bag, a bunch of nails, some bullets. Random Facts: During our First day of uptime 79 People died in PVP on this Server. Currently up for discussion is a date/time for soft-resets. Feel free to visit us aswell on "https://forums.krautfleet.net"