Search the Community

Showing results for tags 'quests'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 2 results

  1. Sanchez

    [24/7][PVP/PVE][RU/ENG] New Hope

    IP: 93.91.163.29 Port: 16261 Server description: New Hope is hardcore PVP russian server, recommended for expirienced players. Also it has PVE Zone (Shelter), several RP factions, and fixed spawn spot - KNOX Prison. New Hope Modpack includes some popular mods (Nolan's armor and traps, Immersive Overlays e.g.) and has own scripts, created and improved by server admins and players. Server was created at July 2017, active and experienced admins, discord support. Join us if you like hardcore and difficult tasks. Server settings: Xp multiplier - 1.0 Loot respawn - 12 hours (real-time) Zombie respawn - ON Infection morality - blood and saliva (wild garlic ant antibiotics help and cure) Destruction by sledgehammer - OFF (call admins if you need to destroy walls) Fire spread - OFF (prevention of cheating) Factions - ON (day survived to create - 0) Safehouse - ON (faction leader only) Max accounts per user - 1 (admins create additional account for roleplay and events if you need it) Balance settings: Cold climate, farming plants don't grow if temperature below 0. Shorted foraging season: may-semptember for forest food, june-augus for medical plants. Cold and high temperature, depression (moodles), toxic rain - hurt your health. Zombie settings: fast shamblers, superhuman strength, tough, eagle sight, normal hearing, poor smell. Poor loot respawn, no fresh food, no sledehammer, zombie loot - almost trash. Special [resource spots]: gas, propane, components - once per game day. Extended craft: smithing, weaving, skill books, pills (and antibiotics), industrial craft and more. Useful professions: trapping for feathers and leather (arrows and armor craft), fishing for glue, cooking (sugar, vinegar, alcohol, weight control) and so on. Faction leader creates safehouse, 40 building squares per faction member. Fixed spawn zone - Prison. You should works for cigaretts and pay for prison escape. Local RP factions [KNOX] - jailers, [ABT] - prisoners. Shelter PVE zone - helpful beginner quests, trade, jobs, located near West Point [Picnic Area]. Discord Steam server guide (RU) Online players and statistics
  2. Keshash

    Text events

    Paradox-like events. These events are decisions that player can make leading to some problems or victories. Controversial victories. These could impact character's moodles, traits (Mostly non-physical, like these, but they're not in yet), relations with players/npc and character's knowledge. Because of their text nature, it'd be better to have them trigger at the safe time. Possibly, when character goes to sleep. More examples: If player's character has unhappiness moodle: "Joe, the guy in our group, has been pissing me off lately. My mood is even worse now. - I should tell him all that I think about him. That could change something (-25 to Joe's opinion about me for a few days. Possible mood improvement) - I have no time for it. I should get back to work instead. ( 95% chance, that character gets even more unhappy. Possible "Industrious" trait gain) - I'll find a better way to improve my mood (Even bigger unhappiness, if character doesn't get +10 to mood in 12 hours)" If player's character has some undiscovered recipe, that isn't too OP: "I think, I can make a fishing net on my own. I just need to figure out how. - What if I can remember it? I almost understand how it works. (Needs a pen/pencil and a paper. Spend some time before sleep. 5% of discovering a recipe) - I could try it, but I'm not sure if it'll work (Adds experimental "Make fishing net" recipe, that has a chance of wasting materials, but can grant normal recipe). - I should find a tutorial for it instead (Great mood boost, if character discovers "Make fishing net" recipe in a week). - It's not worth it. (No effect. Event disappears.)" The main point of this is making non-urgent decisions that don't have a best choice. It's a good way to develop player's character's and npc's character... err, I mean, temper. Whatever. It sounded fun and worked good in all Paradox games. It could add even more of variety to PZ...