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Showing results for tags 'build 41.18'.
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Some walls (probably has to do with the image specific angle) won't have the sims-like cutaway effect, hiding everything behind them. In the image, there is a door behind it and if zeds would be banging on that door, it would be difficult to see them.
As you can see in the first image there's only vines on the tile with the window and nowhere else, but when i move back in the second imagine they appear as normal, it seems they're hidden by the circle around the player that makes things transparent