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Found 5 results

  1. Using a fully loaded js-2000 to create a sawn-off shotgun completely de-spawns the shells that were loaded in the shotgun. They don't get ejected to your inventory, nor are they still in the shotgun.
  2. Just wondering what in-game advantages a sawn-off shotgun has over a regular shotgun, and/or vise versa?
  3. I haven't seen this and I even searched for it seeming that I couldn't be the only one who has thought of this so far. I think when you are using the shotgun that if a zombie is close to you, you should have to shove the zombie away before shooting. The sawed off and pistol can still be used to kill zombies in close combat, this seems realistic. I can't imagine having a zombie in my face and still be able to use the shotgun effectively. On the same note, when you run out of ammo with a weapon, you should be able to shove zombies away. I had to reload my shotgun today, but needed to shove a z
  4. I suggested this on the old forums but wanted to repeat it here... Way back when the pistol and reloading mechanism was a mod, not part of the vanilla game, the "hardcore" reloading style was the only one available. Although realistic, it was rather buggy and definitely not user-friendly, and I definitely support making the "style" of reloading an option in PZ's settings rather than forcing one set style (easy, normal, hardcore) on the player. However, the old mod version of reloading had something that I don't think was included when it was incorporated into the vanilla game version: shot
  5. "Say Hello To My Little Friends" Bugs so far: Ammo is lost on conversion if it is loaded. Infinite durability because of conversion. Coming Soon (In order of me doing it): Durability to remove the infinite on conversion issue. Mod compatibility for more whipping. Swing sprites. Fix losing ammo on conversion issue. It's my habit not to include instructions on how to use my mods, until people figure out how to use them . Thank you Pezi for your feedback. *TIPS* Firearms now have a safety switch, which will jam upon activation.Unjam the safety switch with a screwdriver and hammer, a rat
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