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Showing results for tags 'stove'.
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whenever i use the fireplace/antique stove i cant add more then 7 hours of fuel,however when i light the stove/fireplace it keeps on adding more fuel to the fire,for example i added 7 hours worth of fuel in my antique stove but when i went on to light it,it added 5 more hours,then i did it again and added another 5 more hours and it just keeps going like this.
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First of all, let me say that me and my friends are very happy to be playing together on this build. Finally after years we can play coop again. So, to the point in question. I encountered some type of bug that keeps repeating the sound like short-circuiting a car, drinking liquids and other actions the player makes, even after the act is done. It seems to be stuck to that player, so if you move away from him it stops, and moving closer starts the loop again. It is annoying, but didn't cause any one problem. We also encountered a bug that, when trying to cook with a stove, the sound of it starts looping ramdomly and after some seconds it's just "clicking". Our hosted server (not dedicated) also crashes after some time after turning on the stove and listening to the sound of food beying cooked. If i remember correctly we tried an assortment of foods prepared in a cooking pan and frying pan on a greenish stove. We didn't check the microwave or any other barbecue stove for the same inconsistency. Curiously, the server sends a message that it was correctly shut down and the progress in general is saved, but it seems to load things before the stove was turned on, so the container with food is still inside it, just uncooked. Hope this feedback helps and good luck to you devs!
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After updating 41.39, the character went to sleep. I did not use the stove. I only ate salads. At night, the stove exploded and killed the character. The character burned out in 5 seconds. Sorry, translated through Google. Corrected: Attached a console file. I warn you: I started a new game after the death of the character. console.txt
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Hello, Build 40: I can't seem to pick up a stove/oven other than the wood burning kind. I am not sure if maybe i don't meet all of the requirements? I have the screw driver, i have space in my inventory, all checks seem to be green, but the stove is red on the icon when i try and pick it up. I can rotate it however, but I am unable to pick it up and move it. Do i need a certain amount of electrical skill or metalworking? i have had no trouble using the hammer to pick up the wood burning stove. Not sure if this is a bug or if i don't meet the requirements. Thanks and keep up the great work Indie!
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It's been a while since I played PZ, I think it was build 25 when I started. Now I tried the build 30. Until now, I am bedazzled why the Kitchen Stoves need electricity to run, unless they are electric stoves or microwave ovens. I got the logic of the oven range that uses electricity, but it is mainly used for baking and roasting. We have cooking pot and frying pan, which we always use for cooking on the gas range, not the oven. Gas stoves use gas which is connected to somewhere and literally does not need even a tiny bit of your house's electricity to function or ignite a flame. It's ignition uses some sort of thing also used in lighters. In reality, if gas supply is cut off, surely it can be fitted with other sources like the Propane Tank as fuel that will only be slowly consumed while the stove is turned ON. In other countries, they call them LPG tanks (LPG = Liquefied Petroleum Gas). Once your gas tank is all consumed, you can buy another and you'll just have to give them your empty gas tank. Then they'll refill it to be sold again. A full LPG tank can last for a month if you only cook twice a day. I wish I could use a Propane Tank to the Gas Stove when electricity is cut off. This saves a lot of trees =) I would like to make a mod out of this, unfortunately, I'm just beginning to learn a bit of programming. I tried learning LUA from RoboMat's tutorial but there are other things I have to know to make it work, like the source code i should use for functions and events for this kind of mod.