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Showing results for tags 'loot table'.
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EDIT: This is still occuring in the newest IWBUMS version. The bug has been corroborated by other users as of October 2020 AD. I am submitting further information. Good evening. I am experiencing an odd situation on a custom Map. Now, one might say to oneself, "this is a Mod issue, take it there", but it isn't. The original author of the Map has confirmed the same bug in a game on his map without Mods. In the pictures attached, you will see the issue. In these specific classes of shelving furniture, the game is incapable of spawning anythi
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This is 1993 Kentucky. Am I really expected to believe all of these people died to slow and stupid zombies without having time to get their home defense firearm? I expect them to not have ammo left most of the time, but seriously, what's with the lack of personal defense weapons in the pockets and under the pillows?
- 3 replies
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- weapons
- weaponsfirearms
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So I recently made a mod that simply adds almost everything to the loot table of zombies at a 0.1 rate table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Spiffo");table.insert(SuburbsDistributions["all"]["inventorymale"].items, 0.1); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Spiffo");table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 0.1); etc. However because of the sheer amount of items added to the table I pretty much always get something from zombies, can I limit the amount of drops, is it as simple as lowering the drop
- 4 replies
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- Items
- Loot table
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