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Typhon

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  • Gender
    Man
  • Interests
    Reading books

Typhon's Achievements

  1. Fantastic, just what I've been looking for and I've already finished it. Thanks, you're a big help.
  2. Hello, I've been fixing this for a few minutes and I'm not sure if I am correct or not. There isn't any available documentation or detailed explanation on the percentage of the loot drop because whatever I try to set is always a lot still. I'm trying to adjust the rarity of the drops in zombies as an experiment and get into modding PZ. This is what I've written so far and for a total of 20 zombies I kill I get about 5-7 items that I've set. Is the game ignoring the values I've input or is there a limit? Also I've set it to only drop on male zombies because putting the items on both male and female zombies drops a lot. Distributions = Distributions or {}; -- custom distributions table local nDistTable = { all = { inventorymale = { rolls = 1, items = { "Crisps", 0.007, "Crisps2", 0.002, "Chocolate", 0.002, "SunflowerSeeds", 0.002, "Peanuts", 0.002, "MintCandy", 0.002, "Lollipop", 0.002, } }, }, } -- insert table.insert(Distributions, 1, nDistTable); -- for mod compat: SuburbsDistributions = nDistTable; Above is the first code I've written, the second one below still drops the same amount of items. require "Items/SuburbsDistributions" local i; local nDistTable = { "Crisps", 0.007, "Crisps2", 0.002, "Chocolate", 0.002, "SunflowerSeeds", 0.002, "Peanuts", 0.002, "MintCandy", 0.002, "Lollipop", 0.002, } for i = 1, #nDistTable, 2 do table.insert(SuburbsDistributions["all"]["inventorymale"].items, nDistTable[i]); table.insert(SuburbsDistributions["all"]["inventorymale"].items, nDistTable[i+1]); end myDistTable = nil; Any feedback or suggestions is appreciated and I'd like to improve it more.
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